[Release] 5165 Kill Count

03/29/2010 17:53 diablo3#1
Well, some of you people may saw my other one for CoEmu.Nano...
i saw some people posting, i will make this for 5165, so.. i made it instead of you people ;)

1. goto your OldCODB\Users\Characters folder, and create folder: 'kills'
2. add this to Database
3. search for ' Attacker.IncreaseExp(Exp, false); ' in Mob.cs should be around line 341
4. replace with
5. add this at ' public class Character ' in characters.cs

guess that should do it, if you find another way to load the KOs, PM me, or post it here.
right now, its loading, and saving at one time when you kill a MOB

i will add this later:




If it doesn't work, just say so.. ill check what i missed.

Sorry bad english, im dutch ;)
03/29/2010 17:57 Paralyzer[GM]#2
Is this not oready in the 5165 source or am I thinking of something else ?
03/29/2010 19:23 diablo3#3
it is.. i'hv used NewestCoServer with the new "ultimo update rikardo"
03/29/2010 22:26 Arcо#4
I don't really get what the point of this is.
Feel like elaborating?
03/30/2010 00:24 .Guru#5
for the quest arco.. like 3x daily quest
03/30/2010 00:55 felipeboladao#6
hehe good work, i released a monster hunter Quest ;D
link is [Only registered and activated users can see links. Click Here To Register...]
03/30/2010 06:41 Arcо#7
For the part he hasn't added, he can simply do something like, a new definition public string mosterhunter = ""; and then when the char talks to the npc and accepts the quest then he can make if (control == 1)//Bridman quest, gc.mychar.monsterhunter == "birdman" then go to the mob and do if (gc.mychar.monster hunter == "birdman") and if (mobnam == "birdman") KO's++ then once KOs are +300 he goes to the npc and then the npc takes the jar then gives the item and exp and then gc.mychar.kos == 0;