Ways of not getting returned while using tele and speed

03/28/2010 20:36 lietus3#1
if u use GMtele too far or use speed and run too far away :S... speed skills dont help increase the range b4 u return... so sadly u have to keep stopping every few steps :S i suggest u use speed hack just by tapping the keys so it dont return u back but u still go at somewhat similar speed as before

A few ways of no return:
1.
Quote:
Originally Posted by monkeyman472001 View Post
The only way to negate the server side location is when you are at your destination keep holding (w,a,s,d) one of those and use a skill(buff/atk).

This sends a signal to the server that you HAVE to be at that location because you just used a skill there.

Consider this a ... Speed hack override?
2.
Quote:
Originally Posted by Toxicat View Post
Another way to use speed hack, would be to find a safe spot and then vac in circles; if you do it this way, youll end where you started, therefore the server wont have to teleport you back to your starting location since youre already at your starting location.
3.
Quote:
Originally Posted by dennisloh View Post
A temporary ways for using Map teleporter. without returning back to the spot where your initial location is.

1st : hold down ( direction ) button for moving forward.
2nd: point your cursor at the ( MiniMap ) and click to the location you want.
3rd : Important !!! never release the ( direction ) button at all untill you get to your destination.
4th: Luring of mobs follow steps 1 to 3.
5th: the moment you get hold of all the mobs you lure, click on the mobs to get ready to attack. THIS is when you can release your ( W ) button.

6th: might seems troublesome but for the seek of EXP just bear with it for the moment.
Or if u wanna tele to where ther is no mobs just tele and use a skill or buff :)

4. a easyer way of tele + not wasting mp to the 3rd point by dennisloh is to use a skill/buff and while tht is happening press on the minimap so tht the skill is disturbed so u dont lose mp and u tele :D...sumtimes it works an sumtimes it dont... so i suggest 2 use dennisloh's method

5.
Quote:
Originally Posted by hackofhell View Post
Well i use a different way of not getting return, which i think its easier.
First i use a skill, u could do it in A mode when no mobs are near. Then u Tele or start running(speedHack) right after the skill is done, not during.
6.
Quote:
Originally Posted by UpdateSeeker View Post
haha if u dont want to use mp, it's obv, use REG ATK!!
shift to a mode (shift+z), hold down shift and right before u release running key, click somewhere near on the ground, that'll make ur char atk, if u do it rite, u won't return, it's easy to perfect. den just shift back to b mode.
03/28/2010 21:32 Toxicat#2
Thanks for compiling, lietus3; but I think the thread's name isnt appropriate.
03/28/2010 21:38 lietus3#3
Quote:
Originally Posted by Toxicat View Post
Thanks for compiling, lietus3; but I think the thread's name isnt appropriate.
what wud b appropriate thn?
03/28/2010 22:16 MrMucx#4
Quote:
Originally Posted by lietus3 View Post
what wud b appropriate thn?
Copied and pasted ways for us to lure mobs except more difficult and compiled here for lazy people

sounds a good title :O
03/28/2010 22:23 Toxicat#5
Most people will think the thread actually got a "bypass" for the server checks.

Something like "Alternative ways of luring" would be more accurate.

By the way, this is just a suggestion.
03/28/2010 22:52 finalfantasy9291#6
toxi is right.
03/28/2010 23:17 lietus3#7
i changed it... but it dosnt show the change in the forum :s

nvmd : D
03/28/2010 23:18 ~Kakkarot~#8
#name changed
03/31/2010 12:11 NightmareGk#9
my speed is WORKING

I got the scripts from someone here on forums and they claimed it was not working. here it is;
Code:
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)

0082523A:
jmp newmem
returnhere:

newmem:
mov [eax+08],40BEDD2E // change float point to desire speed
mov [eax+0c],44C48C75 // change float point to desire speed

originalcode:
fld dword ptr [eax+08]
pop edi
pop esi

exit:
jmp returnhere

a52450:
dd 44600000

[DISABLE]
dealloc(newmem)
0082523A: 
fld dword ptr [eax+08]
pop edi
pop esi

a52450:
dd 44700000
Im not sure why it is working, because yesterday it was tele me back if i didnt tap W A S or D but now it works flawlessly. Im not sure if it has something to do with the other hacks im running or the background skillspammer but it has been working GREAT all day.

If you posted that script lemme know ill thank you for sure.
ce scripts im using now:
vac2, vac3, speed, mob stop, zoom/fareye, gmhack, wall hack, and mass spawn

im also running taz86's background skillspammer

Edit:/ update it is only working if u open taz skillspam when u log in before you move anywhere, and even then it only works a few times before returning you...but never the less, it works sometimes :rolleyes:
03/31/2010 18:24 noname231#10
That's interesting because my team is using this, and we have no issues. (Yes offsets need to be updated, but the array is posted at bottom.) Can any one else confirm its working for them? As we use many tools and not just CE so something else might be causing the difference in results. Although the script is somewhat different from whats going around.

Code:
[COLOR="Sienna"]This is[/COLOR]
a52450:
dd 44700000

[COLOR="Sienna"]this in my script[/COLOR]
a2E4C0: // 64 79 00 00 54 5F 50 6F 72 74 00 00 52 5F 57 65 61 70 6F 6E 00 00 00 00
dd 44700000
Code:
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)

007C42AA:
jmp newmem
returnhere:

newmem:
mov [eax+08],40BEDD2E // change float point to desire speed
mov [eax+0c],44C48C75 // change float point to desire speed

originalcode:
fld dword ptr [eax+08]
pop edi
pop esi

exit:
jmp returnhere

a2E4C0:
dd 44600000

[DISABLE]
dealloc(newmem)
007C42AA: // D9 40 08 5F 5E C3 8B 0D 0C 8E BF 00 8B 01 56 57 FF 50 08 8B 0D 0C 8B BF
fld dword ptr [eax+08]
pop edi
pop esi

a2E4C0: // 64 79 00 00 54 5F 50 6F 72 74 00 00 52 5F 57 65 61 70 6F 6E 00 00 00 00
dd 44700000

Edit: added array to jump return marker. Different versions seems to change marker. Not %100 on 2moons though.
03/31/2010 18:47 Toxicat#11
Im getting over 750 results for that AoB.
03/31/2010 20:07 noname231#12
Quote:
Originally Posted by Toxicat View Post
Im getting over 750 results for that AoB.
Witch one, the one for the point return marker?
03/31/2010 21:04 Toxicat#13
Yeah.
04/01/2010 01:55 noname231#14
I just tried it on Dekeron, Dek Extreme and Fusion, all come back with 1 value.

Might be why 2moons speed hack is glitching.

Although did you look threw the list for 6 digits. It should start with a.
04/21/2010 00:10 Dons12#15
I play dekaron but when i search for those adresses it flashes up freakin many offesets.
Can you post the assemble code for the point return marker?
maybe that will work