Hello, maybe this is useful for someone.
Here are all global functions, member functions and properties that are bound to Lua by the game.
It allows you to easily find the native function that is bound to the corresponding Lua function. Some classes also have properties (e.g. ItemEnchantStaticStatus::_isStack).
This is bound to Lua by specifying the numeric offset and is also included in the dump in hexadecimal form (MEMBER_FUNCTION | ItemEnchantStaticStatus::_isStack | 0x143843450 (150); the 150 is the offset in hex).
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Here are all global functions, member functions and properties that are bound to Lua by the game.
It allows you to easily find the native function that is bound to the corresponding Lua function. Some classes also have properties (e.g. ItemEnchantStaticStatus::_isStack).
This is bound to Lua by specifying the numeric offset and is also included in the dump in hexadecimal form (MEMBER_FUNCTION | ItemEnchantStaticStatus::_isStack | 0x143843450 (150); the 150 is the offset in hex).
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