SFX Problem with added pets

08/06/2022 04:06 body767#1
Hello Experts.
I Have Added all fellow pets and they all work prefectly as expected
But the problem is their SFX and sound effects never worked

I have the sound in its place at the data pk


I have added all the required code to effectsound


All the events at BSR files are there and correct


So what am i missing please ? im trying to fix this problem for 3 days tried everything and researched everywhere with no results!

:rolleyes::rolleyes::rolleyes:

Thank you for reading and any help is really appreciated!
08/06/2022 15:35 R3D*#2
Check out Media.pk2/server_dep/silkroad/textdata -> effectsound.txt
I'm sure there is something wrong there, Maybe spaces?
08/06/2022 23:42 body767#3
Quote:
Originally Posted by R3D* View Post
Check out Media.pk2/server_dep/silkroad/textdata -> effectsound.txt
I'm sure there is something wrong there, Maybe spaces?
I checked it many times, used different ones with different codes still the same but let me do one more closer look and get back, Thank you so much for the tip
08/07/2022 10:01 body767#4
I have used multiple effectsound files and checked every line even i deleted everything and only left the pets sound and didn't work
attached my sound and characters files, Please help :confused::confused::confused::(:(
08/07/2022 10:40 R3D*#5
Quote:
Originally Posted by body767 View Post
I have used multiple effectsound files and checked every line even i deleted everything and only left the pets sound and didn't work
attached my sound and characters files, Please help :confused::confused::confused::(:(
Share your skilleffect as well, please.
08/07/2022 11:46 body767#6
Quote:
Originally Posted by R3D* View Post
Share your skilleffect as well, please.
Thank you so much for your kindness

Edit: No sound works at all not just skills even walk, idle and run
08/07/2022 13:54 R3D*#7
Quote:
Originally Posted by body767 View Post
Thank you so much for your kindness

Edit: No sound works at all not just skills even walk, idle and run
Try this.

Just import the skilleffect.txt,effectsound.txt to your media.pk2.
08/07/2022 19:49 OKeks#8
Quote:
Originally Posted by body767 View Post
Thank you so much for your kindness

Edit: No sound works at all not just skills even walk, idle and run
If you check your textfiles, you will find some missmatches:
- in effectsound you added a tab "Fellow Pet" and do not match with the amount of columns in that file
- in skilleffect you also do not match the amount of columns, because you added multiple wrong tabs

Maybe you should do the following for testing:
- work on one new fellow first, e.g. klox
- delete all lines for your new fellows from effectsound file
- copy all lines from "COS_P_WOLF2" in that file and put them at the end
- replace "COS_P_WOLF2" with "COS_P_FELLOW_KLOX", do not change anything else and save the file
- go to skilleffect, delete your lines for new fellows in that file
- copy the "COS_P_WOLF_040~140" line to the end of the file, replace "COS_P_WOLF_040~140" with "COS_P_FELLOW_KLOX_001~140", "COS_P_WOLF2" with "COS_P_FELLOW_KLOX" and save the file
- import your two textfiles to media and test for ingame "wolf" sound with klox pet
- If you hear the wolf sounds ingame, you can replace the "wav" entry one by one. Also put the skill sounds into effectsound file, if possible.
- No sound at all should point out, that the "COS_P_FELLOW_KLOX" is not linked correctly.
- If you hear the wolf sounds and not the klox sounds afterwards, you should check for wav location (check for folder [tab] filename in txt files too).
08/07/2022 23:54 body767#9
Quote:
Originally Posted by R3D* View Post
Try this.

Just import the skilleffect.txt,effectsound.txt to your media.pk2.
Buddy, You are a genius, Kind, And very generous, You just killed my pain.
You know what! I really owe you!
Just to know, your files taught me alot!
Thank you so so much.

Quote:
Originally Posted by OKeks View Post
If you check your textfiles, you will find some missmatches:
- in effectsound you added a tab "Fellow Pet" and do not match with the amount of columns in that file
- in skilleffect you also do not match the amount of columns, because you added multiple wrong tabs

Maybe you should do the following for testing:
- work on one new fellow first, e.g. klox
- delete all lines for your new fellows from effectsound file
- copy all lines from "COS_P_WOLF2" in that file and put them at the end
- replace "COS_P_WOLF2" with "COS_P_FELLOW_KLOX", do not change anything else and save the file
- go to skilleffect, delete your lines for new fellows in that file
- copy the "COS_P_WOLF_040~140" line to the end of the file, replace "COS_P_WOLF_040~140" with "COS_P_FELLOW_KLOX_001~140", "COS_P_WOLF2" with "COS_P_FELLOW_KLOX" and save the file
- import your two textfiles to media and test for ingame "wolf" sound with klox pet
- If you hear the wolf sounds ingame, you can replace the "wav" entry one by one. Also put the skill sounds into effectsound file, if possible.
- No sound at all should point out, that the "COS_P_FELLOW_KLOX" is not linked correctly.
- If you hear the wolf sounds and not the klox sounds afterwards, you should check for wav location (check for folder [tab] filename in txt files too).
Hi OKeks Thank you for your reply!
i really like your logical mind sounds like a smart coder!
anyway i tried what you just thought of but wasn't the problem. ;)
The genius who lives upstairs already figured it out!
08/08/2022 01:43 R3D*#10
Quote:
Originally Posted by body767 View Post
Buddy, You are a genius, Kind, And very generous, You just killed my pain.
You know what! I really owe you!
Just to know, your files taught me alot!
Thank you so so much.



Hi OKeks Thank you for your reply!
i really like your logical mind sounds like a smart coder!
anyway i tried what you just thought of but wasn't the problem. ;)
The genius who lives upstairs already figured it out!
Glad to help buddy.