need help with c#

03/27/2010 10:20 5oonigga#1
OK i followed andy's guide, on the 5095 coemu v2 setup, and when i edit everything I need to debug. So i go and start the debug and all of a sudden i get error:

"Error while trying to run project: Unable to start debugging."

I have no clue what i am doing wrong b/c my friend is doing the same thing to just see if i did something wrong and it works for him and does not for me..

so any help on the situation would be great....

michael..
03/27/2010 10:55 Paralyzer[GM]#2
Are the files in the same place ?
Is your computer *compatible* with C# ?
03/27/2010 11:41 PeTe Ninja#3
compatible really? lol

Make sure you have these...

- .Net Framework 3.5
- and if still doesn't work after that if try downloading Windows SP1.

also check the error list.. lol
03/27/2010 11:53 5oonigga#4
ya pete ninja that worked with the 3.5 and i had to check both things in my windows features for the .net...

now i have read alot of tutorials, on this....and i have done what they have said. the only problem i having now is that when i try to login to the server now, it sometimes freeze (login froze) or it will login but stop and says, cant connect to server.

i look on my c# debug thing that is going and it tells me

i was going to type it out put that is too much work :P j/k i just post a screen shot

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03/27/2010 14:04 ImmuneOne#5
Quote:
Originally Posted by 5oonigga View Post
ya pete ninja that worked with the 3.5 and i had to check both things in my windows features for the .net...

now i have read alot of tutorials, on this....and i have done what they have said. the only problem i having now is that when i try to login to the server now, it sometimes freeze (login froze) or it will login but stop and says, cant connect to server.

i look on my c# debug thing that is going and it tells me

i was going to type it out put that is too much work :P j/k i just post a screen shot
It means you're not running the gameserver.
03/27/2010 17:24 5oonigga#6
thanks Immune you where right, going to t be search the forum to find why i am getting this exception with the nano.serverkey line

i guess i figured out the problem, is that it cant run on a 64 bit and thats what i got so 3 days of trying to get it to work and finally get close and blah a slap in the face woot ftl

Time to look for a new source
03/27/2010 17:43 Korvacs#7
Quote:
Originally Posted by 5oonigga View Post
thanks Immune you where right, going to t be search the forum to find why i am getting this exception with the nano.serverkey line

i guess i figured out the problem, is that it cant run on a 64 bit and thats what i got so 3 days of trying to get it to work and finally get close and blah a slap in the face woot ftl

Time to look for a new source
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Fix for 64bit.
03/27/2010 18:04 5oonigga#8
DUDE I LOVE YOU man

NO HOMO

ok did your step by step guide...very good guide, but the thing i dont understand is you got the authserv in yours and the others, the only one's i have is coemu v2 gamerserver and loginserver.. is this right?
03/27/2010 18:20 Korvacs#9
Thats fine, i was just demonstrating it on my own source.
03/27/2010 18:26 5oonigga#10
sorry to bother you 1 more time but i finished doing everything now, the login works but when i go to debug the game server i get an error

[EDIT] i have no clue but after i fixed the managedssl file or whatever it is called, and tried to re-debug it, it came up like it was going to work and bam another yellow line with filestream gmfile = new file stream.

so time i find a solution:P

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