openkore: wartet 5 sek vor angriff...

03/14/2006 16:53 chiefschlumpf#1
joa also mein bot steht immer ein paar sekunden neben dem gegner und macht nix

sieht halt sehr verdächtig aus.

pls help^^
03/14/2006 18:09 spelaben#2
überprüfe die werte deiner timeouts.txt, da stehen alle werte drinnen. (manual lesen!)
03/14/2006 19:52 chiefschlumpf#3
ich hab das schon paar mal durchgelesen nur find nix.

das was passen könnte is auf 1 oder weiter runter gesetzt.

kannst du mir die genaue stelle zeigen? =/
03/14/2006 20:17 spelaben#4
ob der wert auf 1 ist oder nicht spielt keine rolle da dort theoretisch auch 0.2 stehen könnte, musst du halt mal ausprobieren.
04/22/2006 17:34 chiefschlumpf#5
kann mir wer sagn was ihr dort stehn habt?!?!

Quote:

# Send the attack packet every x seconds, if it hasn't been send already
ai_attack 1
# Check for monsters to attack every x seconds
ai_attack_auto 1
# Give up attacking a monster if it can't be reached within x seconds
ai_attack_giveup 12
# If you've just killed a monster, and there are no aggressives,
# and you're not picking up any items, wait x seconds before doing
# anything else.
ai_attack_waitAfterKill 0.5
ai_attack_unstuck 0.5
ai_attack_unfail 0.5
04/23/2006 12:38 killyou#6
meine timeouts..ist nichts besonderes oder so, aber so funzt es gut und vieleicht findest du ja bei dir nen fehler:
Quote:
# You shouldn't need to modify these variables
# If you want to really mess up the bot, go ahead :)
#
# The value of each variable is reffered as "x".

# Server connection timeouts
master 12
gamelogin 12
charlogin 12
maplogin 12
play 40
# When disconnected, wait x seconds before reconnecting again
reconnect 30

# Activate AI after x seconds after the map's loaded
ai 5

ai_move_retry 0.25
ai_move_giveup 1.5

# Send the attack packet every x seconds, if it hasn't been send already
ai_attack 1
# Check for monsters to attack every x seconds
ai_attack_auto 0.5
# Give up attacking a monster if it can't be reached within x seconds
ai_attack_giveup 12
# If you've just killed a monster, and there are no aggressives,
# and you're not picking up any items, wait x seconds before doing
# anything else.
ai_attack_waitAfterKill 0.7
ai_attack_unstuck 2.75
ai_attack_unfail 5

# When your monster died, start checking for loot after x seconds
ai_items_take_start 1.4
# Stop checking for loot x seconds after it has begun checking.
ai_items_take_end 1.2

# When standing near an item, send the 'take' packet every x seconds until
# the item has been taken.
ai_take 2
# Give up if unable to pickup item after x seconds
ai_take_giveup 3
ai_items_gather_giveup 3
# Every x seconds, check items for gathering
ai_items_gather_auto .3
# Only gather items that have been more than x seconds on screen
ai_items_gather_start .3

ai_follow_lost_end 10
ai_getInfo 1
ai_thanks_set 8
ai_dealAuto 3
ai_dealAutoCancel 5
ai_partyAutoDeny 3
ai_dead_respawn 4
ai_wipe_old 200
ai_wipe_check 30

# Send the sit/stand packet at most every x second
ai_sit 1
# Sit after having idled for x seconds
ai_sit_idle 10
# Stand after x seconds, after having typed the 'stand' command
ai_stand_wait 0
# Sit after x seconds, after having typed the "sit" command
ai_sit_wait 0

ai_skill_use_giveup 1
ai_item_use_auto 0.5
ai_item_equip_auto 0.75
ai_equipAuto_skilluse_giveup 5

ai_teleport 1
ai_teleport_away 3
ai_teleport_idle 4
ai_teleport_portal 2
ai_teleport_hp 3
ai_teleport_safe_force 120


# You probably don't ever have to change the following timeouts.
ai_route_calcRoute 1

ai_buyAuto 5
ai_buyAuto_giveup 15
ai_buyAuto_wait 2
ai_buyAuto_wait_buy 5

ai_sellAuto 2
ai_sellAuto_giveup 15
ai_storageAuto 2
ai_storageAuto_giveup 15
ai_cartAuto 0.15
ai_avoidcheck 0.5
ai_shop 9
ai_npcTalk 8


# Don't change the following timeouts!
ai_sync 12

compilePortals_auto 10
injectSync 5
injectKeepAlive 12
welcomeText 4