Window size resolution of the client.

05/17/2022 07:04 thisismyaccountokay#1
Hey all - while I was developing my 5187 server I used ghidra to hard code the resolution of the client to 1920 x 1080 purely for development purposes. I've now gotten to the stage where I have to work on the launcher however it would seem while I am able to adjust the resolution of drawn and rendered inner game area I am unable to change the resolution of the window itself.


I can go into further detail but I think I am missing something and I'm not sure what it is.

Just to sanity check myself - it is possible to resize the conquer window after the game has been launched by writing to the memory?

Any responses are appreciated - thanks!
05/19/2022 17:56 Relic#2
Does this link help at all? [Only registered and activated users can see links. Click Here To Register...]

Credits to @[Only registered and activated users can see links. Click Here To Register...]
05/23/2022 14:59 thisismyaccountokay#3
Hey sorry for the late response, been away a few days:

I extended the hook you shared with me Relic to inject the memory as per Felipe's Auto Updater there:

[Only registered and activated users can see links. Click Here To Register...]

Even so, the problem seems to be that I could not get the client to resize to the correct resolution that I set in the DLL. Instead, only the game scene would scale.

I can post some additional screenshots during my lunch break later today.

What I was wondering though is if Felipe's method of writing to memory here could change the window size of a window that is already created Or whether I would have to detour whatever the window draw function is to actually get it to resize.