Help me Server suggestions

05/09/2022 19:19 Energetic(H)#1
Hello Friends,

I am looking for suggestions in my server.
I have been working on a private source for quite 6 months .
I wanna tell you what i done and tell me suggestions for server i will be greatful.
my client 5017 But Targeting Mixed 2003 2004 2008 Same time

I am looking for suggestions on how I could make a server that is different/better than any P2W Server and unique.

I will keep post here updates to share it with you Epvpers <3
05/16/2022 18:54 Asphy×ia#2
most servers emulate either a classic experience or a current higher rate experience. introduce unique concepts without entirely changing the core of the game. conquer suffers with endgame content. you level, you rb, you level.. water farm sdgs and then gw once a week. I think a rehaul of the leveling and reborning concept would be cool.
for example:
classic conquer introduced "prestige level" post 130 to incentivize players to continue playing past the normal experience.

additionally, more team-based events with incentives you cannot receive otherwise. fighting a boss mob with your guild? queue for a 'raid' type event? personal bosses you can fight daily?

As with any game, you rush to max and then it slowly stagnates. make getting max a journey and regularly refresh what you offer. new events, new features, new pvp? special events with custom skills? a new class? why not

“Look at what the majority of people are doing, and do the exact opposite, and you'll probably never go wrong for as long as you live.”

good luck, i always love watching dedicated people bring their work to life.
05/16/2022 21:11 Spirited#3
Quote:
Originally Posted by Asphy×ia View Post
most servers emulate either a classic experience or a current higher rate experience. introduce unique concepts without entirely changing the core of the game. conquer suffers with endgame content. you level, you rb, you level.. water farm sdgs and then gw once a week. I think a rehaul of the leveling and reborning concept would be cool.
for example:
classic conquer introduced "prestige level" post 130 to incentivize players to continue playing past the normal experience.

additionally, more team-based events with incentives you cannot receive otherwise. fighting a boss mob with your guild? queue for a 'raid' type event? personal bosses you can fight daily?

As with any game, you rush to max and then it slowly stagnates. make getting max a journey and regularly refresh what you offer. new events, new features, new pvp? special events with custom skills? a new class? why not

“Look at what the majority of people are doing, and do the exact opposite, and you'll probably never go wrong for as long as you live.”

good luck, i always love watching dedicated people bring their work to life.
That's an interesting quote... I think I might feel the exact opposite of that. :p

I think as a base-line, you might want to do your best to emulate success. Not strictly copy, per say, but learn and build on the success others have found. After you have a good footing, then I think innovating is a good option. The Conquer community is a little weird, because I've seen people do crazy different servers and fail. Doing something different won't guarantee success. There's probably some compromise in the middle, from what I've seen.
05/17/2022 04:17 Asphy×ia#4
considering its age, I figure something unique wouldn't hurt. he asked how his could be different from other servers... i think it fits!
05/18/2022 20:33 Energetic(H)#5
Quote:
Originally Posted by Spirited View Post
That's an interesting quote... I think I might feel the exact opposite of that. :p

I think as a base-line, you might want to do your best to emulate success. Not strictly copy, per say, but learn and build on the success others have found. After you have a good footing, then I think innovating is a good option. The Conquer community is a little weird, because I've seen people do crazy different servers and fail. Doing something different won't guarantee success. There's probably some compromise in the middle, from what I've seen.
iam trying doing this be diffrent and unique with new ideas even i made game Fully F2P 100% but i wanna create good community not agame only

Quote:
Originally Posted by Asphy×ia View Post
most servers emulate either a classic experience or a current higher rate experience. introduce unique concepts without entirely changing the core of the game. conquer suffers with endgame content. you level, you rb, you level.. water farm sdgs and then gw once a week. I think a rehaul of the leveling and reborning concept would be cool.
for example:
classic conquer introduced "prestige level" post 130 to incentivize players to continue playing past the normal experience.

additionally, more team-based events with incentives you cannot receive otherwise. fighting a boss mob with your guild? queue for a 'raid' type event? personal bosses you can fight daily?

As with any game, you rush to max and then it slowly stagnates. make getting max a journey and regularly refresh what you offer. new events, new features, new pvp? special events with custom skills? a new class? why not

“Look at what the majority of people are doing, and do the exact opposite, and you'll probably never go wrong for as long as you live.”

good luck, i always love watching dedicated people bring their work to life.
i`m targeting long term game journey with blance in every single thing in game to have fun even player with first day can play and have fun that what i`m targeting with mixed future like all game 2003 bt wepons 2004 and rebirth 2008 mall shop with gold there are season pass like totally free for chalnnges betn players etc.. i`m doing my best
05/25/2022 09:25 Energetic(H)#6
Today Server beta any one interested he can join discord and test with us <3
[Only registered and activated users can see links. Click Here To Register...]