[ Release ] OpenRZ

04/20/2022 23:12 Sandro1029#1
Hello there. I should do that months ago, but had a lot of aspects which was prevented me from doing that. Originally, it's modified a bit public OpenRZ sourcecode.


This repack is all-in-one e7.2, there is:
1) Game client
2) Databases backups
3) Server bin folder
4) Source:
4.1) SFrame source
4.2) Game Server source
4.3) libs

The features:
• 16:9 Aspect Ratio implemented
• Multiple memory leaks found and patched - so you won't have lags
• Main/Mini map upgrades to new style with NPC icons.
• Large memory address aware (2GB of ram without crashing)
• GMFB cooldown implemented (Adjustable, non-exploitable via CTRL+H)
• Movement logic from e9+ implemented
• Loot Pet Item pickup logic from e8+ implemented. (Fast looters)
• e8+ party rates implemented (Individual rates for parties 3-8 players)
• Negative MP bug fixed (When players had more than 32k mp, their mp would underflow to -15k)
• 4b Attack display fixed (When over buffed basic attacks would register 4.2b+ damage (displayed) and as a missed attack in chat)
• 7.2 weapon swap exploit, patched in code (not LUA workaround)

As well
• Multiple language support including russian and arabic for different builds
• Configurable in-game chat via chat_colors.opt file in the game client folder (HTML colors)


Instruction for dummies how to use it:
1) Download Visual Studio 2010 anywhere any version and install it
2) Download latest Visual Studio from official Miscrosoft website and install it ( [Only registered and activated users can see links. Click Here To Register...] )
3) Download and unpack archive I shared
4) Open .sln file (CaptainHerlockServer10.sln for example) via Visual Studio (LATEST version)
5) Refuse to upgrade the code, otherwise it will NOT work
6) Compile it

By the way. Before asking "How can I do X?", please. First - think by yourself, watch some C++/Visual Studio lessons on YouTube, try to use debug. And as well, no one gonna make source changes like implementing WASD for you.

Note: to log in the game you must compile both - SFrame and CaptainHerlockServer. Because both of them has modified TM_CS_LOGIN and TM_SC_LOGIN_RESULT packets. Otherwise you won't be able to log in the game (Loading screen stuck)


Special thanks to: @[Only registered and activated users can see links. Click Here To Register...] and @[Only registered and activated users can see links. Click Here To Register...]

Without them it might be never released

Links
Google Drive:
[Only registered and activated users can see links. Click Here To Register...]


P.S. I would like you guys to reupload this archive somewhere, like mega, so I will add your link to this post.
04/21/2022 00:54 SilentWisdom#2
Always a pleasure to work with you @[Only registered and activated users can see links. Click Here To Register...] ! Very nice release.
04/21/2022 10:03 Nove240#3
Nice Release Mate !
Big Thanks
04/21/2022 12:39 Masumichan#4
This will surely be useful! Maybe we will see a decline in '9.1 downgraded servers' Since I still have yet to see one that works. Awesome release :D
04/23/2022 15:06 CloudRappelz#5
Hello my friend, which version of Visual Studio did you use to create a build for SFrame?
04/23/2022 15:15 YamatosDeath#6
Quote:
Originally Posted by CloudRappelz View Post
Hello my friend, which version of Visual Studio did you use to create a build for SFrame?
Just install the 2010 visual studio assets and run them in any other visual studio version it will work just fine :thinking:
04/23/2022 15:23 CloudRappelz#7
Quote:
Originally Posted by YamatosDeath View Post
Just install the 2010 visual studio assets and run them in any other visual studio version it will work just fine :thinking:

I already did this but it didn't work.. I installed the assets of Visual Studio 2010 and edited through Visual Studio 2022

But this message appeared

[Only registered and activated users can see links. Click Here To Register...]
04/23/2022 16:33 YamatosDeath#8
Quote:
Originally Posted by CloudRappelz View Post
Hello my friend, which version of Visual Studio did you use to create a build for SFrame?
Quote:
Originally Posted by CloudRappelz View Post
I already did this but it didn't work.. I installed the assets of Visual Studio 2010 and edited through Visual Studio 2022

But this message appeared

[Only registered and activated users can see links. Click Here To Register...]
Contact me in discord
Hazel#0666
05/01/2022 16:14 Sherock#9
Thank you so much,
by saying "Movement logic from e9+ implemented"
is it moving using keyboard or? :D
05/01/2022 16:35 Sandro1029#10
Added some info
12/23/2023 00:34 joaobitu2#11
I have compiled the sframe but still stuck at the loading screen, can you be a bit more detailed please?
12/23/2023 01:59 Pesqoo#12
Quote:
Originally Posted by joaobitu2 View Post
I have compiled the sframe but still stuck at the loading screen, can you be a bit more detailed please?
You need to compile both SFrame and CaptainHerlock
12/23/2023 02:34 joaobitu2#13
Quote:
Originally Posted by Pesqoo View Post
You need to compile both SFrame and CaptainHerlock
I evidently did that yeah.

everything looks ok now I just cant log in, the log in server is correct but I always get incorrect password, using auth emu
03/20/2024 03:41 heldn100#14
its for 9.5.2 or ?
10/19/2025 18:06 yatad#15
help appreciated,
can't get SFrame ME version to compile, and can't change the language of the client.