How to block attack

03/20/2022 19:19 Beba Army#1
I want create unique for low level players but the problem is high level players will ks them easily. Per example i will create a Mujigui Unique lv 50 that give good rewards and exp for beginners, how to restrict attacks from player lv 53+ when they want ks this unique?
03/20/2022 19:43 Ribra#2
You will need to use a filter to do that, there's currently no filter released with this function.
03/21/2022 00:21 Beba Army#3
Quote:
Originally Posted by Ribra View Post
You will need to use a filter to do that, there's currently no filter released with this function.
This function is hard to build?
03/21/2022 11:26 lidzy#4
by filter side
03/21/2022 11:39 OKeks#5
You can put your unique behind a teleporter and restrict teleportation by level. Use an instanced, non-party based map, if you want to block reverse scrolls too.

The below example was extracted from a 110cap server. This is the Roc teleport, that has been set to max lv102 with D11.
If you do not have any additional parameters, you should put the 1st number into Restrict1 column, following by Data1_1 and Data1_2.

Code:
Restrict3 Data3_1 Data3_2 Restrict4
1	  80	  102	  6
Usually the second number is set to 999 followed by 2, maybe this is for unlimited max level. Simply check the samples in RefTeleLink.
03/21/2022 16:05 Beba Army#6
Quote:
Originally Posted by OKeks View Post
You can put your unique behind a teleporter and restrict teleportation by level. Use an instanced, non-party based map, if you want to block reverse scrolls too.

The below example was extracted from a 110cap server. This is the Roc teleport, that has been set to max lv102 with D11.
If you do not have any additional parameters, you should put the 1st number into Restrict1 column, following by Data1_1 and Data1_2.

Code:
Restrict3 Data3_1 Data3_2 Restrict4
1	  80	  102	  6
Usually the second number is set to 999 followed by 2, maybe this is for unlimited max level. Simply check the samples in RefTeleLink.
Thank you, but i want unique appears in training camp where beginners are lvling up, bc my server is hard exp and want to new players not got bored.
03/21/2022 17:28 OKeks#7
You could create a teleport link from town e.g. 1 to 100. It will connect to "training map" lobby room. Then add a few more rooms next to it, with teleport by level and matching mobs. E.g. one room for lv1 to 20, next for lv21 to 30 and so on.
B2 rooms might work for this very well. You could add alexandria type of teleports, it will be easier.
Other option: create several layers of same training room with different gameworld ID (-> different nest for different mobs).
03/22/2022 04:00 Cyrillus Rigid#8
there 2 ways
1- Filter to make it
2- example Room from lv1 to 40 :D
3- Or new idea