Lc texture encrypt, how?

02/11/2022 19:52 sanyo1990#1
Hey guys,

How I can encrypt my textures, to work only on 1 specific client?

😀
02/15/2022 23:37 kochanek17#2
look in client CTexture :P
04/27/2022 17:29 andrea-titan95#3
Quote:
Originally Posted by kochanek17 View Post
look in client CTexture :P
Decrypt algorithm? Or changing header structure?
04/27/2022 19:35 kochanek17#4
encrypt and decrypt ;-) add you option :P
05/20/2022 17:18 universal-lc#5
You may code an external encrypter and decrypt it trought the source!
05/20/2022 17:32 wurstbrot123#6
This kinda Protections arent really that strong unless you develope your own Functions
to Render. That is because no matter how Strong you might Encrypt those,
attacker who know what they are doing, can just dump them from Memory
when the Game decrypted them for usage.

A Better way is basicly well..
Use Full Custom Encryption on the Files and Use Custom Renderfunctions that
decrypt/encrypt the required informations part by part at runtime without
changing the Filebuffer/File itself ( that way the file will be fully encrypted
at all times ).

Also make sure to have Internal Code Checks.
If you want to be a bit more tricky, you add custom informations
to the Files that only your Rendercode will know how to use,
and with that apply different encryptions/decryptions/usage based
on the extra Information given.
05/20/2022 23:07 Wizatek#7
There is no way to completely encrypt it even with custom render functions.
There are programs that can dump a frame with all the vertices and textures directly from the gpu
05/23/2022 21:49 wurstbrot123#8
Quote:
Originally Posted by Wizatek View Post
There is no way to completely encrypt it even with custom render functions.
There are programs that can dump a frame with all the vertices and textures directly from the gpu
I mean you can still fully encrypt a file with that. Of course if a tool
can Dump those from GPU its kinda useless.
But maybe there are some good Protection Ways if you go Kernel.
Havent really looked to much into that topic though since
iam not really interested in ever participating in Hosting a Server.