Help Edit questscrip.xqs

12/28/2021 03:44 nobikun2#1
I am doing new creation of some tasks in QuestScript.xqs, but I don't know how to assign it to the ndtextdb_us.xsd language file. I can't find a link between QuestScript.xqs and ndtextdb_us.xsd. What it shows is '' is compiling ''. It is the number 1 ID of the QuestScripboard table in ndtextdb_us.xsd. If anyone knows please help
12/28/2021 09:11 Adek#2
There is another binary file called QuestTextIndex.xti - it keeps the XSD's IDs for consecutive quest steps... kind of. It's pretty complicated and counter-intuitive, but you should be able to do it.
01/17/2022 15:53 nobikun2#3
Quote:
Originally Posted by adek1994 View Post
There is another binary file called QuestTextIndex.xti - it keeps the XSD's IDs for consecutive quest steps... kind of. It's pretty complicated and counter-intuitive, but you should be able to do it.
thank you, i managed to do it thanks to your suggestion. By the way, the .XA action files are in AR_BASEANIMATION.XP . How can I see the animations of that .XA file
01/19/2022 22:37 madmerlin3009#4
Quote:
Originally Posted by nobikun2 View Post
thank you, i managed to do it thanks to your suggestion. By the way, the .XA action files are in AR_BASEANIMATION.XP . How can I see the animations of that .XA file
The animations was created by the application, 3ds Max. The bolt on pluggin, to work side by side with 3ds Max was made by the Vendor to allow Indy21 to create all the animations . You will be very lucky, to parse these files. I wish you luck with this

:thinking::thinking: