Invisible Mobs

11/09/2021 23:08 Didiiolu#1
Hi everyone,

i found in my database, the cob's files behemoth, hernkraken etc. But when i create them in monsterResource i have a problem. They still exist, they fight me with animation, but when they are walking, they are invisible ! If they in front of me and enought range to attack me, they fight with animation. The invisible time appear when they are walking. I have all files for them (cob, nx3, naf.. etc), i just don't understand why is it happening like this...
Someone have the explication? :)

Thanks a lot ! Have a good day !
11/10/2021 13:06 Sandro1029#2
Quote:
Originally Posted by Didiiolu View Post
Hi everyone,

i found in my database, the cob's files behemoth, hernkraken etc. But when i create them in monsterResource i have a problem. They still exist, they fight me with animation, but when they are walking, they are invisible ! If they in front of me and enought range to attack me, they fight with animation. The invisible time appear when they are walking. I have all files for them (cob, nx3, naf.. etc), i just don't understand why is it happening like this...
Someone have the explication? :)

Thanks a lot ! Have a good day !
You have bad monster motion I guess. Which repack are you using?
11/11/2021 16:07 Didiiolu#3
Hello,

"motion_file_id" ? I use 131 for all of them, i didn't know what this line mean. I don't have the real lines for this monster in monsterResource, so i try something ^^
But yeah maybe the problem is in motion_file_id ! But, how do i know which id is the correct one in advance? :)

Or it's about "monster_group" ? If it's that i use 131 or 103057 , but same question, how i am suppose to know in advance the correct id ? :)

Thanks a lot for your answer !
11/15/2021 03:30 Sandro1029#4
Quote:
Originally Posted by Didiiolu View Post
Hello,

"motion_file_id" ? I use 131 for all of them, i didn't know what this line mean. I don't have the real lines for this monster in monsterResource, so i try something ^^
But yeah maybe the problem is in motion_file_id ! But, how do i know which id is the correct one in advance? :)

Or it's about "monster_group" ? If it's that i use 131 or 103057 , but same question, how i am suppose to know in advance the correct id ? :)

Thanks a lot for your answer !
Motion is kind of animation. Model is model. So if game client has model it gonna try to render the animation. But if it does not have animation, it gonna be broken like yours, for obivious reasons.

Behemoth has motion file id = 332
Kraken's one is 335
11/15/2021 13:54 Didiiolu#5
Thanks for your answer ! I tried with the right motion file, but i do this, they are ALWAYS invisible with this? What is the new problem? :(
Have a nice day
11/16/2021 05:02 Sandro1029#6
Quote:
Originally Posted by Didiiolu View Post
Thanks for your answer ! I tried with the right motion file, but i do this, they are ALWAYS invisible with this? What is the new problem? :(
Have a nice day
Do you have these motions in your motion table? Do you have motion rdb as well?
11/18/2021 16:34 Didiiolu#7
Ahhh exactly ! In my MonsterMotionSet Table i don't have the character_id 332 and 335 ! That's the problem i think ! Where can i found the right lines for 332 and 335 please? :)
Thanks for the answer !
11/26/2021 15:14 Didiiolu#8
Up please :)