Hello!
I have a question.
I know, that C++ can call ingame functions through pushing register to it.
But when I was debugging LC through x64dbg, I noticed that every ingame function get called from packet sending through messageDispatcher (but I'mm not sure..).
So here is a question:
Can I execute call ingame functions not through packets? Or the only way to it - packet sending?
I have a question.
I know, that C++ can call ingame functions through pushing register to it.
But when I was debugging LC through x64dbg, I noticed that every ingame function get called from packet sending through messageDispatcher (but I'mm not sure..).
So here is a question:
Can I execute call ingame functions not through packets? Or the only way to it - packet sending?