First i debug the world server and clicking [Guild siege] Frank when i click apply my world server crash ...
template <class _Keyty>
bool _Lower_bound_duplicate(const _Nodeptr _Bound, const _Keyty& _Keyval) const {
return !_Bound->_Isnil && !_DEBUG_LT_PRED(_Getcomp(), _Keyval, _Traits::_Kfn(_Bound->_Myval));
}
template <class _Keyty>
_Tree_find_result<_Nodeptr> _Find_lower_bound(const _Keyty& _Keyval) const {
const auto _Scary = _Get_scary();
_Tree_find_result<_Nodeptr> _Result{{_Scary->_Myhead->_Parent, _Tree_child::_Right}, _Scary->_Myhead}; <----* target error
_Nodeptr _Trynode = _Result._Location._Parent;
while (!_Trynode->_Isnil) {
_Result._Location._Parent = _Trynode;
if (_DEBUG_LT_PRED(_Getcomp(), _Traits::_Kfn(_Trynode->_Myval), _Keyval)) {
_Result._Location._Child = _Tree_child::_Right;
_Trynode = _Trynode->_Right;
} else {
_Result._Location._Child = _Tree_child::_Left;
_Result._Bound = _Trynode;
_Trynode = _Trynode->_Left;
}
}
return _Result;
}