(skills in order)
*general & champion:
-Decayed
-Blood Flower
-normal attack(if mobs general mobs dont die from Blood Flower)
*Giant / General party / champion party / Giant party:
-Dark Decayed(DOT) (debuff) (+bleed DOT)
-vampire touch (increase debuff chance for other skills)
-Vampire kiss (increase debuff chance for other skills)
-Death trap
-Courage Ravage (debuff)
-Medical Ravage (debuff) (if got magic attackers in pt)
-Physical Ravage (debuff) (if got physical attackers in pt)
-Combat Ravage (debuff) (weak's damage) (if mobs hit hard even with pt buffs)
-& one of these 3 buffs:
Dark Blade(DOT) (+burn DOT) (if no pt member using any fire skill)
OR
Toxic invasion(DOT) (+poison DOT) (if no rogue attacker in pt)
OR
Dark Breath (slow down mobs)
*buff section:
-Advanced reflect
-reflect
-Dusk Armor
-Phantasma(lure mobs & spawn aggro them to sometimes to spawn fast near who u effect)
-Mirage(lure mobs & spawn aggro them to sometimes to spawn fast near who u effect)
(if using phbot .. set condition for Phantasma&Mirage .. to trigger Only when pt is full or +6/8 .. if area have more than 8spawn around u .. this will make it none stop .. best to get "protect" warrior buff & pain)
*also:
-"Dark Mentalist" line of skills give zerk fast .. soo keep it first to use on all
-set but to switch/change target .. if it has 2 DOT damage("Dark Mentalist" line) over monster's head (at least in phbot that option exists...)
-give "Scream mask" to the bard to stun mobs hitting him & have lower chance of bard buffs turned off
-& the cleric since he lure/aggro mobs to him with "holy recovery division" or any healing skills