CharacterManagerMap - Issue

08/11/2021 18:25 Aeryas#1
Hello, sorry for the topic but...

I've recently started porting my stuff for GF and I've encountered an issue with reading the mobs around ( entities list ) - the game crashes after trying to read the map. The offsets seem to be ok, but idk. I've followed them in ReClass & seem ok.

Using the following:

Code:
//
I'm using the same method of reading the instance map on all the servers I've tested my stuff on, but on GF it seems that it fails for whatever reason I don't get.

The addresses of the offsets with calculations and such return correctly as I could see on the couts, but the "return" fails. Am I doing something wrong here?

Thanks alot for your time!:handsdown:
08/11/2021 23:10 sad666#2
gf is still using old compiler so probably your std map doesn't fit. Check this part [Only registered and activated users can see links. Click Here To Register...]
08/12/2021 00:32 Aeryas#3
Thanks alot, that was the issue. I didn't know that they're using that old of an IDE compiler. Well, I've learned something from that and I know what to expect from now on.

Best regards.