I do not think it will work like that. For later mob areas with "higher" spawns, they used maybe more spawn spots, with less mobs and faster respawn. If you want to do the same with the original mobs, you have to add more nest entries for the same mob.
Some example:
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
For some older mobs I found different hive entries as well.
Maybe you can try the following procedure:
- use an original DB without nest, tactics, hive etc. modifications
- close all areas beside of one e.g. CHINA (reduce objects)
- select one mob, go to a defined location and check the spawns
- from char X/Y and tactics find the next entries around your char
- copy them into txt or excel, modify these entries to half spawn and half amount of mobs
- make a copy of all entries and add new nest IDs x-time
- modify the original DB nest entries to match your excel table
- copy the new entries into nest x-time for double, triple etc. amount of mobs
- check the same spot again
If this is working, you can get another clean nest table and use your 1st query. Maybe use the numbers of any "MOB_SD_" to avoid issues. Then use "SELECT" to copy them into excel, adjust nest IDs and copy them back into nest to create more spawn locations.
Please also remind that JM used some "trick" to increase the numbers of mobs. All mobs Lv101+ are quite large, compared to any low level mob. With larger mobs the screen seems to be "filled" with more mobs. Also Lv101+ mobs are faster and follow you better than low level mobs.
[Only registered and activated users can see links. Click Here To Register...]