Custom managed function patching library (supports obfuscated types)
Custom shader (you get access to the unity shader source as well)
Config system.
Esp:
grenades (distance)
players (inventory item value, weapon, distance, chams, hpbars, name)
scavs (distance, weapon, chams, hp bars)
scav bosses (distance, weapon, chams, hp bars)
containers(contents and item values, distance, items color oriented based on rarity or if white listed, show containers over a specified value)
items (item values, color oriented around a white list or item rarity, distance, show items over a specified value)
corpse (distance and value of items)
exfil (name and distance)
(Everything is cached)
Aimbot:
silent aim
change target hitbones
auto shoot
fov
fov circle
visibility checks
Weapon:
no recoil
no sway
no hand or aiming displacement
instant reload
all weapons full auto
fast fire rate
instant hit
weapon no-collide with walls
Misc:
speed hack
unlimited stamina
unlimited melee stamina
remove visor effect
night vision effect
thermal effect
full bright
instant search/ no search
instant examine
show ammo count
A menu wont be supplied. It is hard to come up with original menu ideas. I’ll include a basic gui using keybinds (only has very few features on) but you will need to either create your own or use unity imgui (not to be confused with dear imgui). It isn't too hard to make a nice gui using the unity guiskin system.