Edit : Fixed
Functions on GF are different than private servers. I remember, when i tried to make a little bot for GF, i needed to test a lot of functions with 1 or 2 parameters. Your function crash because you didn't call it correctly, the function differs from the parameters to the calling method ( __cdecl, __fastcall, __stdcall... ) I don't know how many parameters this function "SendCharacterState" has but if you find them and keep crashing, then more than likely the problem is with the calling method.Quote:
Where am I going wrong here? , I'm trying for GameForge Server, After a while, the client either explodes or keeps flickering,
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