[Only registered and activated users can see links. Click Here To Register...]
06/08/2021 15:57
Yupmoh#2
While it's an interesting subject I believe it would be best for you to completely ditch conquer and build that game as your own, independent of conquer. I would like however to ask you about the engine you're using to write this just to get an idea of the complexity you're dealing with.
Thanks for sharing though.
06/08/2021 17:27
Mr_PoP#3
Quote:
Originally Posted by Yupmoh
While it's an interesting subject I believe it would be best for you to completely ditch conquer and build that game as your own, independent of conquer. I would like however to ask you about the engine you're using to write this just to get an idea of the complexity you're dealing with.
Thanks for sharing though.
|
I'm detaching conquer , I'm only using the game mechanics like : click to Jump , mana based attacks , and no cooldown skills/spills.
the Engine I'm Using Godot free open source game engine : [Only registered and activated users can see links. Click Here To Register...]
06/08/2021 18:59
Envy\Craft#4
I did a conquer like game in minecraft Java through mods - gear quality, +, sockets, etc
similar type of pvp.
hosted a server for a while, during the peak, the pop only reached 200 max. pvp was very difficult since a lot of skills were 'area/line' based, instead of target based - which turned off a lot of people.
06/08/2021 19:36
Yupmoh#5
Quote:
Originally Posted by Mr_PoP
I'm detaching conquer , I'm only using the game mechanics like : click to Jump , mana based attacks , and no cooldown skills/spills.
the Engine I'm Using Godot free open source game engine : [Only registered and activated users can see links. Click Here To Register...]
|
Godot is pretty simple and straight forward, I wish you luck with this however.
06/08/2021 21:53
thisismyaccountokay#6
I don't have anything to contribute other than this is really cool OP, I hope you continue to work on this further!
06/09/2021 03:46
Asphy×ia#7
hey Mr Pop :)
I had no idea you were still doing dev. Cool concept and love the low poly art.
I, personally, love 2.5d genre. I have always loved Conquer, I enjoyed Albion, Drakensang, Mu Legends and others of the same art style.
Conquer's jumping and skill system are what I think set it apart- in it's glory.
But I agree with Imp, I think the Conquer scene is terribly desaturated. This community is certainly not growing. Totally think you should continue developing and just take the features you like, though.
Happy belated birthday btw :)
What's your discord @?
06/09/2021 06:31
Mr_PoP#8
Quote:
Originally Posted by Envy\Craft
I did a conquer like game in minecraft Java through mods - gear quality, +, sockets, etc
similar type of pvp.
hosted a server for a while, during the peak, the pop only reached 200 max. pvp was very difficult since a lot of skills were 'area/line' based, instead of target based - which turned off a lot of people.
|
that was during the peak , but what about now , would ppl play an old concept but with new graphics/abilities ?
Quote:
Originally Posted by Yupmoh
Godot is pretty simple and straight forward, I wish you luck with this however.
|
that's the point, I choose Godot instead of AAA game engine like Unreal, because I want a simple easy game, that I can port to mobile in future if the game successed somehow :D
Quote:
Originally Posted by thisismyaccountokay
I don't have anything to contribute other than this is really cool OP, I hope you continue to work on this further!
|
thank you , well you can contribute with some ideas/thoughts etc
Quote:
Originally Posted by Asphy×ia
hey Mr Pop :)
I had no idea you were still doing dev. Cool concept and love the low poly art.
|
I'm still an active Developer , but not Conquer related matters.
Quote:
Originally Posted by Asphy×ia
I, personally, love 2.5d genre. I have always loved Conquer, I enjoyed Albion, Drakensang, Mu Legends and others of the same art style.
Conquer's jumping and skill system are what I think set it apart- in it's glory.
But I agree with Imp, I think the Conquer scene is terribly desaturated. This community is certainly not growing. Totally think you should continue developing and just take the features you like, though.
|
the reason I came here is because I wanted to know the opinions of the ppl who played the game back in the days, Idk where else to post the idea to get some feedback , if you know please let me know.
Quote:
Originally Posted by Asphy×ia
Happy belated birthday btw :)
|
Thank you :mofo:
Quote:
Originally Posted by Asphy×ia
What's your discord @?
|
I'm not that active there , but here is my id: Abanoub#0333
06/09/2021 19:34
vicslay#9
That's cool bro!
Btw conquer is pretty much dead and this section also :/
But since you are looking for some ideas related to conquer, i can say:
- the old Pk system (simple skills + jumping) is much better and fun than this new one (Co2.0 or 3.0)
- maybe use the old concept of pet (the old conquer guards) as a benefit if you reach some lvl
- All conquer quests sucks! Plz don't do something like that on your game xD
- I saw on your vídeo some boxes, maybe it would be interesting if some of them just broke when you tried to jump on it.
06/10/2021 22:23
Envy\Craft#10
Quote:
Originally Posted by Mr_PoP
that was during the peak , but what about now , would ppl play an old concept but with new graphics/abilities ?
|
Diablo 2 => Diablo 3 is a perfect example.
The biggest difference between the 2 is the graphics.
some game/class enhancements...
yet its extremely successful :)
With the right advertising, anything is possible.
06/15/2021 23:42
dabomb98#11
I personally like the fact that its attached to conquer. The conquer game mechanics are amazing and if you can keep a similar thing here, I think it will work. Look forward to following your development here.
06/16/2021 12:10
Soulfly25#12
Glad you came back Mr_POP
06/16/2021 18:10
Mr_PoP#13
Quote:
Originally Posted by vicslay
That's cool bro!
Btw conquer is pretty much dead and this section also :/
But since you are looking for some ideas related to conquer, i can say:
- the old Pk system (simple skills + jumping) is much better and fun than this new one (Co2.0 or 3.0)
- maybe use the old concept of pet (the old conquer guards) as a benefit if you reach some lvl
- All conquer quests sucks! Plz don't do something like that on your game xD
- I saw on your vídeo some boxes, maybe it would be interesting if some of them just broke when you tried to jump on it.
|
I will consider that, thanks.
Quote:
Originally Posted by Envy\Craft
Diablo 2 => Diablo 3 is a perfect example.
The biggest difference between the 2 is the graphics.
some game/class enhancements...
yet its extremely successful :)
With the right advertising, anything is possible.
|
that's true , I will do my best thanks.
Quote:
Originally Posted by dabomb98
I personally like the fact that its attached to conquer. The conquer game mechanics are amazing and if you can keep a similar thing here, I think it will work. Look forward to following your development here.
|
thank you , please check the new devlog
Quote:
Originally Posted by Soulfly25
Glad you came back Mr_POP
|
thank you 🙏🏻
please guys check the new devlog , also subscribe , to get the updates on time.
PLEASE DON'T MIND the lag , I have a slow machine xD
your ideas are always welcome , thank you.
06/21/2021 08:04
Mr_PoP#14
Update : -Added Melee Capability!
Update : GUI + Chat
09/03/2021 15:24
Deathmist#15
If you are really looking for an audience or rather something that people would love to play off an old concept, then well, don't base it on old concepts. Especially with stolen artwork and ideas off an existing game, you could get in a lot of trouble for that, and not to mention that nobody would play it. Focus on your own concept and build your own game if you look to gain interest. Also you should first work on the typical game stuff when starting from the start, chat and cool looking weapons are pretty much irrelevant. Add game mechanics, combat logic, movement .etc
|