ok this is the theory that i hav but i lack the technical know-how to test it out.
1) Each time a mob drop something, it wont show +1 unless u pick it up right?
2) that also means once u pick it up, its determined that the item(s) is either a +1 (etc) or a +0 right?
3) Which means to say that each item(that has been dropped from mob) has a flag that states whether its been picked up or not; thus this flag tells the Server whether to allocate it +1 or not
4) ok million dollar qn: is there a way, for example to let the server think that the item we jus drop, came from a mob?
so we could like hunt once, grab all drops from mob, use those that are uni/eli/sup n keep re-dropping n picking em up again, to get +1? In a sense if we wanna make +1 boots, we jus keep all boots, n keep trying, n get all boots+1
~the quest to +9 continues~
1) Each time a mob drop something, it wont show +1 unless u pick it up right?
2) that also means once u pick it up, its determined that the item(s) is either a +1 (etc) or a +0 right?
3) Which means to say that each item(that has been dropped from mob) has a flag that states whether its been picked up or not; thus this flag tells the Server whether to allocate it +1 or not
4) ok million dollar qn: is there a way, for example to let the server think that the item we jus drop, came from a mob?
so we could like hunt once, grab all drops from mob, use those that are uni/eli/sup n keep re-dropping n picking em up again, to get +1? In a sense if we wanna make +1 boots, we jus keep all boots, n keep trying, n get all boots+1
~the quest to +9 continues~