Coš'⁰server

05/15/2021 17:15 krito777#1
Not sure, i will start learn python or java want to be advised

1
what disadvantages / advantages does phyton have compared to c # when it comes to conquer private servers?

2
what disadvantages / advantages does java have compared to c # when it comes to conquer private servers?
05/24/2021 20:42 zoro7070#2
i think python will be meanly performance
and java will be ram usage but not by that much

as for server development itself i'm not sure

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05/25/2021 03:17 krito777#3
The best of all for any games C++ but it's so hard i really scared of it :D
05/25/2021 07:20 zoro7070#4
it is always a battle between performance you can get away with and ease of development

in case of server development java and c# offer a comfortable compromise between the two
and with .net 6 on the way with features like AOT the gab between it and c++ is getting closer even if it isn't by that much

a few years back c# was right next to java or worst in that benchmark [Only registered and activated users can see links. Click Here To Register...]

so i would recommend c# but i might be biased here and i don't have much experience with the other languages
05/25/2021 17:18 Yupmoh#5
C# is the most viable option in my opinion. You can achieve similar levels of performance using it as you would with C++ (unsafely ofc), it's also much easier to learn and write and is now cross platform. I wouldn't recommend going with anything other than C#.
05/28/2021 15:20 krito777#6
What i understood,
a good C# devolpment can do much better performance than a medium skilled C++ devolpment. Meanwhile, being a good C# devolper is even easier than being a medium C++ devolper.

For me is actually flexibility of the language important.
Lets say, in future i would want to devolp in a WoW Server or any other bigger server game, like twice and multiple more populated, would C# still be an optimal language as it is in Conquer?

Those questions goes now a little further, it came to me in retrospect.
I want the ultimate global game language, which makes all possible.
How good im in it is my responsiblty at the end of day.
05/31/2021 00:09 zoro7070#7
the thing is c# hold your hand doesn't let you mess up badly unless you really really want to and has relatively easier learning curve than c++
but c++ it basically give you the freedom to do what ever you want how ever you want even if you want to shot yourself in the foot with a knife the problem is if you are not careful you often do accidently
05/31/2021 01:07 Latyos#8
Quote:
Originally Posted by zoro7070 View Post
the thing is c# hold your hand doesn't let you mess up badly unless you really really want to and has relatively easier learning curve than c++
but c++ it basically give you the freedom to do what ever you want how ever you want even if you want to shot yourself in the foot with a knife the problem is if you are not careful you often do accidently
Someone has been reading Bjorne Stroustrup quotes :p

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05/31/2021 08:31 zoro7070#9
Quote:
Originally Posted by Latyos View Post
Someone has been reading Bjorne Stroustrup quotes :p

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it's my personal experience but ok :D
05/31/2021 15:46 Yupmoh#10
Quote:
Originally Posted by krito777 View Post
What i understood,
a good C# devolpment can do much better performance than a medium skilled C++ devolpment. Meanwhile, being a good C# devolper is even easier than being a medium C++ devolper.

For me is actually flexibility of the language important.
Lets say, in future i would want to devolp in a WoW Server or any other bigger server game, like twice and multiple more populated, would C# still be an optimal language as it is in Conquer?

Those questions goes now a little further, it came to me in retrospect.
I want the ultimate global game language, which makes all possible.
How good im in it is my responsiblty at the end of day.
C# is more than capable of running a highly populated world server and it's extremely flexible. I've personally helped in the development of a WoW server that was C# based it handled over 7k players with ease. Imagine doing that with sharding or using the power of cloud.
06/01/2021 21:32 thisismyaccountokay#11
Quote:
Originally Posted by Yupmoh View Post
C# is more than capable of running a highly populated world server and it's extremely flexible. I've personally helped in the development of a WoW server that was C# based it handled over 7k players with ease. Imagine doing that with sharding or using the power of cloud.
Wow, may I ask if it was Molten WoW?
06/02/2021 20:42 Yupmoh#12
Quote:
Originally Posted by thisismyaccountokay View Post
Wow, may I ask if it was Molten WoW?
No, Molten WoW was based on Trinity Core.