About MediaPK2 editing

05/11/2021 15:15 garcan100#1
Hi dear Silkroad lovers,
I am searching about editing mediapk for 8 hoours so far :) So I :handsdown:
I need your help. I want to add some effects to my game here some examples.

I will put one effect to skills which is opened my char, I can forget sometimes to open life I made big "life turnoover" icon. when I open life it mmust be appear on my head.
secoondly, I want to change blessings spell texture, maybe smaller ones. II dont know.
I coulndt find good tutorial about these. so can you help me to find ? :handsdown:

thank you
have a nice day.
05/12/2021 09:09 ThievesUTD#2
Complexity features are hardly to answer, usually devs who knows this stuff share/support it for money. Per example i had to buy an usefull .exe that allows to inject gs and modify thief/hunter/trade profit just in a .txt. But it costs 10$ to me.
05/13/2021 15:53 garcan100#3
yeah but you will change your game, I wanna change visual for me.
05/14/2021 00:48 McQueen95.#4
check lines from skilleffect then extract files and edit it
05/16/2021 22:07 OKeks#5
You have to edit the skilleffect file to do stuff like that.

If you want to add a reminder for life turnover you should search for "SKILL_EU_WIZARD_MENTALA_DAMAGEUP_B" in skilleffect.
There should be 5 entries for that skill. In the first like you can find information about animation and in the last 4 lines about "effects".
There is a "Ready, Wait, Shot, Act_S" sequence, which will activate some effect while casting (should be ready + wait) and while "shooting" which should be shot + Act_S. If you want to add a permanent effect you have to add an "Act_L" entry to that skill. Just search for "Act_L" in that file and you will find some examples. Copy one line of your choice after that skill, rename the name to "SKILL_EU_WIZARD_MENTALA_DAMAGEUP_B" and make sure it is "Act_L" followed by "1" (it looks like there is only one animation part used for that skill).

If you want to move the effect up/down you have to go to the ".efp" colum (e.g. wizard_light_control_apply_a.efp) and add two more column to the right. It should be a vector entry e.g. 0,10,0 which you can modify to move the effect to another location. If you use "CHAR_BASE" (column 7) it should always point to your feet. You can also use "physical objects" in skills (e.g. arrows), but it might be more work. Better use any "efp" effect you like for it.

To modify the bless spell search for "SKILL_EU_CLERIC_RECOVERYA_HEALSHIELD_A" in skilleffect. There is one entry "Act_L" which should be the bless effect (cleric_devide_healshield_keep_a.efp). If you want to change the size count three colum from the right (->"none" "none" "none" ) and add "SCT_EFFECT_SCALE,1.5", which will be 1.5x size. You can modify the size as you want.

Basic tutorial:
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03/19/2022 23:37 karimelhamy26#6
thank you bro, really appreciate it it worked perfectly @[Only registered and activated users can see links. Click Here To Register...]
12/10/2022 22:26 abdalla13#7
any one can how i make media for life turnover ?