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Hello Lxst,Quote:
Misses the server rates on presentation
Also lag free? this is opennos source, if enough players are playing, it will certainly lag
Aside from that, based on presentation alone and what you wrote, it looks good as far as opennos servers go
Bold of you to assume that hardware can solve design issues that led OpenNos to its bad performance.Quote:
The Discord Link has been fixed.
Sorry for that!
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Hello Lxst,
yes - it is OpenNos.
But i am sure with a powerful Server and good-handled stacks we can asure that it won't lag (thinking about that not more than max. 500 People will play on it, who knows).
If it does lag or something, we will try everything to fix that. But we stress tested everyday now.
Also, yes - the presentation is not that good. But it was just my first Version and i alone did it. I am NOT a graphic Designer and also bad when it comes to advertisement. It will change by time if i manage to find a good Graphic Designer.
Greetings =)
You are right. I not only said the Server performance.Quote:
Bold of you to assume that hardware can solve design issues that led OpenNos to its bad performance.
There are several things that were implemented/designed on OpenNos that make it impossible to remove the performance bottlenecks without rewriting a huge part of the emulator Core code
Obviously, given what you are saying, you only "stress tested" some specific scenarios without even knowing where are OpenNos' performance bottlenecks (which I can tell for sure that you didn't solve).
So everything written in ".Net" is bound to have bad performance you say..Quote:
Alles was in "Net" geschrieben ist, ist halt einfach Performance abschaum.
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Thank you Malo for the nice Words.
Well, since we went a different route i should post all our current and accepted ideas, that will be implemented before Beta.
The Server will be a Hybrid. Between Official and Custom.
- Random Boxes as Drops 1% Chance | While Farming, a Box will drop with good Rewards | Idea from Edso, accepted
Map Bosses will now give you a Special Reward depending on the Level | Idea from Edso, accepted
A new Minigame | Just for brainless Farming | Idea from Edso, accepted
Specialist Card Rework (Auto Attack with AOE) | Idea from Baron, accepted
World Boss System | Special Rewards | Idea from Edso, accepted
New Economy System | Ventus Coin drops from Monsters | Idea from Baron, accepted
Increased Map Drops | WOA, Fulls etc. from Monsters with a small chance | Idea from Baron, accepted
Autoloot | Can be activated and deactivated | Idea from Baron, accepted
New PvP-System | Tournament | 3v3 | 5v5 | Special Equipment | New Arena Types | Idea from Baron, accepted
Level-Up Rewards | Each 10 Levels | Equipment, Potions etc. | Idea from PanZehir, accepted
Family Buffs | Each Level a new Buff | Idea from PanZehir, accepted
Kill Counter Reward | Each 100/250/500 Monsters etc. | Idea from myself
New Family-PvP System | Family vs. Family | Idea from PanZehir, accepted
Custom TimeSpaces | Level TimeSpaces | Farming TimeSpaces | LOD TimeSpace | Idea from Edso, accepted
Prestige System - Prestige Level 10 max. | Good Rewards | Special Equipment (Idea from Edso, accepted)
Make Useless Items valuable and sellable at the Shop for a decent Price | Idea from Baron, accepted
Weapon Leveling System | When killing 1000 Monsters, the Weapon will be Level 2 which increases the Stats by a bit | Idea by PanZehir, accepted
New Class System | When hitting the max Level (99+60) you have the option, to change your class and receive a permanent Buff.
Swordsman > Paladin
Archer > Sharp Shooter
Magician > Ultimate Sorcerer
Greetings,
XV50
Thanks alot! I love new Ideas from people.Quote:
Looks pretty interesting, i guess i know this Edso and his ideas are kind of mine since i told him ones :/
*could be, could not be* but definetly the boxes thing.. ( I don't mind even)
"Idk anymore"
But this killcount reward had the same idea and put it in my localserver as well.
While farming & leveling killing alot of mobs gains a little package each idk.. Dander, Hellhound, etc..
Really good for newbies though, so i would recommend it to people which loves to see progress & getting gifts while playing. (Achievements???)
Good luck!
I didn't steal your ideas, tbh I can't really remember talking about server ideas when we were talking.Quote:
Looks pretty interesting, i guess i know this Edso and his ideas are kind of mine since i told him ones :/
*could be, could not be* but definetly the boxes thing.. ( I don't mind even)
"Idk anymore"
But this killcount reward had the same idea and put it in my localserver as well.
While farming & leveling killing alot of mobs gains a little package each idk.. Dander, Hellhound, etc..
Really good for newbies though, so i would recommend it to people which loves to see progress & getting gifts while playing. (Achievements???)
Good luck!
27 players and 25% CPU is high though.Quote:
Note from 7.05.2021
Server will starting in 8.05.2021
Dev Logs:
- TimeSpaces (1-55, Faming)
- Event Reworks
- Shops
- Economy Balancings
- Clientside Changes (New Equipment, Items, Designs, Music, Pets etc.)
- Battle System debugging and upgrades
And now for the most important things:
- Login Server improvements
- System improvements
- Packet Handling improvements
- Overall System changes (Command System, Class System, Upgrade System, Authorities)
We actually increased our overall performance by 40%.
27 Players, 18.000 Loaded Monsters, 50.000 spawned Monsters which are getting hit by the Players (including broken GM Skills) and the Server didnt lag or froze. The CPU was at a max. of 37% and only for a second, otherwise it was at 21-24%.