EP 6.4 NAME CHECK BUG

04/16/2021 12:19 SkuulCandy#1
Hi, there are alot of thread about this bug but nothting to solve it ?!

[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]

Logs :
PS_Game
PS_GameLog
DBAGENT

There are nothing wrong in my log, i'm using shen files with ep 6 DB, running all .sql files like "available charname.sql", pets etc etc
ALL WORKS FINE like pets/costume/wings. Using 6.4 PT Client with 6.4 -wing) game.

Thanks
04/16/2021 17:14 anton1312#2
Quote:
Originally Posted by SkuulCandy View Post
Hi, there are alot of thread about this bug but nothting to solve it ?!

[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]

Logs :
PS_Game
PS_GameLog
DBAGENT

There are nothing wrong in my log, i'm using shen files with ep 6 DB, running all .sql files like "available charname.sql", pets etc etc
ALL WORKS FINE like pets/costume/wings. Using 6.4 PT Client with 6.4 -wing) game.

Thanks
you must implement this packet, server doesn't know anything about this packet, so you must do it by yourself
05/19/2021 13:58 pomak59#3
USE [PS_GameData]
GO
/****** Object: StoredProcedure [dbo].[usp_Read_Char_Product_Item_E] Script Date: 05/19/2021 14:57:44 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO

ALTER Proc [dbo].[usp_Read_Char_Product_Item_E]

@[Only registered and activated users can see links. Click Here To Register...]ID int

AS

SELECT Slot,ItemID,ItemCount FROM PS_Billing.dbo.Users_Product WHERE UserUID @[Only registered and activated users can see links. Click Here To Register...]ID