How can i resolve this?!

03/13/2021 08:58 foodiie#1
Failed to open the Plane of Pilgrimage!
I can teleport in space with growth blessing!
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03/13/2021 10:24 [DEV]Dekaron#2
Already I told you what to do stop asking for the same issue.
03/13/2021 11:56 foodiie#3
I did it, but now i've got another problem. maplist.csv fine.
I changed npc.csv 42 to 47...
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03/13/2021 13:02 baica123#4
Quote:
Originally Posted by [DEV]Dekaron View Post
Already I told you what to do stop asking for the same issue.
I see they can't understand what you say, or maybe they don't want to . Haha
03/13/2021 13:14 foodiie#5
baica123 could u help me resolve this problem?
03/13/2021 13:17 OnielEZ#6
Try to contact with host support
03/13/2021 13:29 foodiie#7
it seem i smoked too much nowadays. i just want teleport from aquira ruins to space
thats it. [Only registered and activated users can see links. Click Here To Register...] how can i do it? pls
03/13/2021 18:14 [DEV]Dekaron#8
Foodie just look how all other teleport NPC are working how they're connect with others files.
03/14/2021 16:14 fodiie#9
Im trying. But I need some help with it. Pls add me discord and help me resolve this problem. Then I will know how it works.

foody#9483
03/14/2021 17:04 nemesidevmv#10
See how to create npcs for xd teleports is not difficult
03/14/2021 19:26 foodiie#11
I did it finaly :D
03/15/2021 01:09 [DEV]Dekaron#12
Now foodie you know how this works. Good because development is not only a programming and edit exe in ollydb. Without knowledge how all of this file's working how they connect with other files no chance to do anything.
03/15/2021 10:07 foodiie#13
Ive got another one.. How can I add +10 effect to my weap? I found this.
I try copy from global files, but in modeleffect.csv +10 id 20, my modeleffect.csv id 20 using, and this is what i dont understand: I try search ID 20 (here: 210) in item_shape.csv but i dont find. and another (1241) but i dont find too


3. You read the column from Modeleffect.csv which looks like this in my case of an effect : 31,1,210,0,5,1241,1,2000,0,0,0,0,0,0,"ICy. From here it's like this :
210 = effect from item_shape.csv and 1241 is index you need for the next phase.





"for effects you have to edit following:
1. Check data/script/shape or data/script(A3/A6 client) item_shape.csv for Effect Index

2. Go to data/script/effect modeleffect.csv and find that index in there usually item effect indexes are using code 31,1,Effect Index from item_shape.csv

3. You read the column from Modeleffect.csv which looks like this in my case of an effect : 31,1,210,0,5,1241,1,2000,0,0,0,0,0,0,"ICy. From here it's like this :
210 = effect from item_shape.csv and 1241 is index you need for the next phase.

4. Now you have to go into data/property/effect effectdata.02 and effectscene.02.

5. Open both files from property/effect and go to effectscene.02 and look for "1241" to find what you need to have in effectdata.02.

I hope i explained it well :-?? I suck at explaining but thats all you need to check for an effect : item_shape to get effect index, go to modeleffect.csv to find the 2nd index you will have to find in effectscene.02 and then you will have to find the other stuff from in there into dataeffect.02 for tpack/texture file/mesh/skel etc."