New mesh files

02/28/2021 17:44 mr.deathalb#1
Ho guys .
I've bean trying to add some new costume from Korea to a test client I'm working on but clients keep crashing .the items work if i change the old mesh file bit when i put new mesh it crashes.
02/28/2021 19:18 Darijuš#2
Quote:
Originally Posted by mr.deathalb View Post
Ho guys .
I've bean trying to add some new costume from Korea to a test client I'm working on but clients keep crashing .the items work if i change the old mesh file bit when i put new mesh it crashes.
Hey, check if you added in data/script/shape in cos_shape.csv columns for mesh and t.pack and in item_shape.csv too, remember to have the same index
03/01/2021 08:20 [DEV]Dekaron#3
Quote:
Originally Posted by Darka1337 View Post
Hey, check if you added in data/script/shape in cos_shape.csv columns for mesh and t.pack and in item_shape.csv too, remember to have the same index
You can check what you want, all new file after update from 28.12.2020 are encoded, and there is not only mesh are encoded but skel and anim files to.

and this is happend not only at KR but on papaya, and looks like all global server will have much more better protection then ever. now they no need secure other files because they protect important files.

good luck with add new encoding system to your dekaron.exe
03/01/2021 09:49 mr.deathalb#4
Quote:
Originally Posted by [DEV]Dekaron View Post
You can check what you want, all new after update from 28.12.2020 are encoded, and there is not only mesh are encoded but skel and anim files to.

and this is happend not only at KR but on papaya, and looks like all global server will have much more better protection then ever. now they no need secure other files because they protect important files.

good luck with add new encoding system to your dekaron.exe
I believe it so you right in this case . Thank you .
03/04/2021 11:44 mr.deathalb#5
after making some search i think making some easy changes on exe the mesh propably will work on the old client . i was using IDA PRO (32 bit) to decompile and search how dose it regonize the file and ended up finding a code 20031117h that check magic header of mesh file on old client but the code i get on translation its 537071895 and the new mesh files code its 538513712 i thats shuld be code 20191130 . if someone try let me know if work im not that good on exe editing.

but if that work all old mesh wont work anymore and all of them have to be replaced with new ones .

PS : i tried and it wont load the new mesh neither old ones . new mesh crash game . I tried 2 files 1 from global 1 from spider files and the hex dump it's exactly same from 26.8k codes checked they exactly same but still won't work .
03/04/2021 22:47 [DEV]Dekaron#6
This is not only with mesh but with skel and anim as well.