Asking for hlep(about using WPE)

03/10/2010 20:49 oyxywza1#1
Maybe I 'll just use wpe to get rid of clicking - -?
03/10/2010 20:53 pawntobishop#2
I wouldn't recommend using packet editing, but if you wanna get yourself banned, be my guest.
03/10/2010 21:07 oyxywza1#3
Well
I just want to find if there is a way to get 100% hit.
Many people say it's due to a "time circle"
If I could find it ,and send the "special packet" I bet the sever won't care.
banned for what? just get 100% hit? then how about 99% miss for a long time?
03/10/2010 21:21 pawntobishop#4
Packet editing does this funny thing, when the server receives a flood of abnormal packets it creates a report linked to the user that was sending these packets. In short its much easier to get banned for this activity then for client side modding.
As for your time circle heres what happened to patch the ranged edit;
before the patch this happened-
aiming started
aim created a variable that stored the % aim
this was compared to the max
the system calculated the difference from the max
you hit or miss
by skipping the setting of the variable the system used to compare the max to the max therefore resulting in you hitting with the max aim % possible.
After the patch there was a lingering variable, set to 0, that was always present for values that were not set. In short the system now checks to make sure that the aiming process was initialized, if not it sets the aim value to 0.
For the patch that was just implemented for fireball, a simple check is used that should be easy to circumvent.
03/10/2010 21:38 oyxywza1#5
Allright,I think I got someting.
Then,is there any way that I can learn to client side modding?
I mean,should I learn some computer language like VB?
03/10/2010 21:40 pawntobishop#6
Visual basic isn't going to cut it, you'll need to learn lower level ASM to do dll edits or higher level C to do patches.
03/10/2010 21:41 Infylos#7
I've been told that ASM is what you would use for DLL mods. C++ might be of use as well. This is just what I've been told, though.

EDIT: Beaten by the Bishop...
03/10/2010 21:43 pawntobishop#8
Ninja'd
03/10/2010 21:49 oyxywza1#9
Is ASM usable to edit those P.C games?
I mean could I have other use of learning it?
03/10/2010 21:49 Infylos#10
Quote:
Originally Posted by oyxywza1 View Post
Is ASM usable to edit those P.C games?
I mean could I have other use of learning it?
Politically Correct games? What?
03/10/2010 21:56 oyxywza1#11
Sorry,I mean those single computer games that needless linked to the net.
RPG,SLG……
As you see my English is poor T.T
03/10/2010 21:59 pawntobishop#12
If the game contains an exe, dll's or any kind of structure these languages can usually be implemented to edit its functionality.
03/10/2010 22:03 oyxywza1#13
Then ,which software will be used when learning and editing?
Will it take me a lot of time ?
03/10/2010 22:04 Infylos#14
Quote:
Originally Posted by oyxywza1 View Post
Sorry,I mean those single computer games that needless linked to the net.
RPG,SLG……
As you see my English is poor T.T
Nah, I was just messing with ya. :D

Quote:
Originally Posted by pawntobishop View Post
If the game contains an exe, dll's or any kind of structure these languages can usually be implemented to edit its functionality.
So you're saying that if the game takes up space on your hard drive, you can modify it? Oooh.... This is gonna be fun...
03/10/2010 22:05 pawntobishop#15
To learn the basics of ASM give it a week, try the reversing tutorials that were posted on this site.
Basic programs that a lot of people here use are ollydbg and IDA Pro.
The longer you work with it the easier it becomes.
And yes, almost any game that takes up physical drive space can be modified in the same way as Mabinogi lol.