L2phx ANti Target ------ Script ----- ExploiT !!!

03/10/2010 20:32 alekoakooo#1
var act:integer; me1:char; me2:char; me3:char; me4:char; nm:integer; t1:char; t2:char; t3:char; t4:char; nt:integer; shade:integer; mz:integer; pz:integer; tz:integer; hz:integer;

procedure SendMsg(msg:string);
begin
buf:=#$4A;
WriteD(0);
WriteD(10);
WriteS('');
WriteS(msg);
SendToClient;
end;

begin


//Analize ID

if nm<>1 then
begin
if FromServer and (pck[1]=#$04) then
begin
me1:=pck[18];
me2:=pck[19];
me3:=pck[20];
me4:=pck[21];
nm:= 1;
end;
end;


//???????? ?????

if FromClient and (pck[1]=#$1B) and (pck[2]=#$06) then
begin
act:=1;
SendMsg('AT system on');
end;

if FromClient and (pck[1]=#$1B) and (pck[2]=#$05) then
begin
act:=0;
SendMsg('AT system off'); // Kodas .g
end;

if FromClient and (pck=#$38#$2E#$00#$67#$00#$00#$00#$03#$00#$00#$00) then
begin
mz:=1;
SendMsg('Advanced m.def on') // kodas .m
end;

if FromClient and (pck=#$38#$2E#$00#$6D#$00#$00#$00#$03#$00#$00#$00) then
begin
mz:=0;
SendMsg('Advanced m.def off') //kodas .f
end;

if FromClient and (pck=#$38#$2E#$00#$66#$00#$00#$00#$03#$00#$00#$00) then
begin
pz:=1;
SendMsg('Advanced p.def on') //kodas .p
end;

if FromClient and (pck=#$38#$2E#$00#$70#$00#$00#$00#$03#$00#$00#$00) then
begin
pz:=0;
SendMsg('Advanced p.def off') //kodas .d
end;

if FromClient and (pck=#$38#$2E#$00#$64#$00#$00#$00#$03#$00#$00#$00) then
begin
tz:=1;
SendMsg('Anti-target on') //kodas .o
end;

if FromClient and (pck=#$38#$2E#$00#$6F#$00#$00#$00#$03#$00#$00#$00) then
begin
tz:=0;
SendMsg('Anti-target off') //kodas .a
end;

if FromClient and (pck=#$38#$2E#$00#$61#$00#$00#$00#$03#$00#$00#$00) then
begin
hz:=1;
SendMsg('Hit"n"Hide on') //kodas .h
end;

if FromClient and (pck=#$38#$2E#$00#$68#$00#$00#$00#$03#$00#$00#$00) then
begin
hz:=0;
SendMsg('Hit"n"Hide off')
end;

if FromClient and (pck[1]=#$1B) and (pck[2]=#$03) then
begin
buf:=#$48#$00#$00#$FE#$FF#$7F#$AB#$03#$00#$E9#$F1# $FF#$FF#$88#$D4#$00#$00#$00#$00#$00#$00;
SendToServer;
end;

if act=1 then
begin

if tz=1 then
begin
if FromServer and (pck[1]=#$29) and (pck[6] = me1) and (pck[7] = me2) and (pck[8] = me3) and (pck[9] = me4) then
begin
buf:=#$48#$00#$00#$FE#$FF#$7F#$AB#$03#$00#$E9#$F1# $FF#$FF#$88#$D4#$00#$00#$00#$00#$00#$00;
SendToServer;
end;
end;

if mz=1 then
begin
if FromServer and (pck[1]=#$48) and (pck[6] = me1) and (pck[7] = me2) and (pck[8] = me3) and (pck[9] = me4) and (pck[2] <> me1) and (pck[3] <> me2) and (pck[4] <> me3) and (pck[5] <> me4) then
begin
buf:=#$48#$00#$00#$FE#$FF#$7F#$AB#$03#$00#$E9#$F1# $FF#$FF#$88#$D4#$00#$00#$00#$00#$00#$00;
SendToServer;
end;
end;

if pz=1 then
begin
if FromServer and (pck[1]=#$05) and (pck[6] = me1) and (pck[7] = me2) and (pck[8] = me3) and (pck[9] = me4) and (pck[2] <> me1) and (pck[3] <> me2) and (pck[4] <> me3) and (pck[5] <> me4) then
begin
buf:=#$48#$00#$00#$FE#$FF#$7F#$AB#$03#$00#$E9#$F1# $FF#$FF#$88#$D4#$00#$00#$00#$00#$00#$00;
SendToServer;
end;
end;

if hz=1 then
begin
if FromServer and (pck[1]=#$48) and (pck[6] = me1) and (pck[7] = me2) and (pck[8] = me3) and (pck[9] = me4) then
begin
buf:=#$48#$00#$00#$FE#$FF#$7F#$AB#$03#$00#$E9#$F1# $FF#$FF#$88#$D4#$00#$00#$00#$00#$00#$00;
SendToServer;
end;
end;

end;


//Target part

if FromClient and (pck[1]=#$04) then
begin
nt:=1;
t1:=pck[2];
t2:=pck[3];
t3:=pck[4];
t4:=pck[5];
end;

if FromClient and (pck[1]=#$37) then
begin
nt:=0;
end;

if nt=1 then
begin
if FromClient and (pck[1]=#$30) then
begin
buf:=#$04+t1+t2+t3+t4+#$00#$00#$00#$00#$00#$00#$00 #$00#$00#$00#$00#$00#$00;
SendToServer;
buf:=#$A6+t1+t2+t3+t4+#$00#$00;
SendToClient;
end;
end;

if FromClient and (pck[1]=#$1B) and (pck[2]=#$04) then
begin
buf:=#$04+t1+t2+t3+t4+#$00#$00#$00#$00#$00#$00#$00 #$00#$00#$00#$00#$00#$00;
SendToServer;
buf:=#$A6+t1+t2+t3+t4+#$00#$00;
SendToClient;
end;

//shadowmelt

if FromClient and (pck[1]=#$1B) and (pck[2]=#$07) then
begin
shade:=1;
buf:=#$48#$00#$00#$FE#$FF#$7F#$AB#$03#$00#$E9#$F1# $FF#$FF#$88#$D4#$00#$00#$00#$00#$00#$00;
SendToServer;
SendMsg('Skipped to Shadows');
end;

if FromClient and (pck[1]=#$1B) and (pck[2]=#$08) then
begin
shade:=0;
buf:=#$30#$00#$00;
SendToServer;
SendMsg('Reveal from Darkness');
end;

if shade = 1 then
begin
if FromClient and (pck[1]=#$30) then pck:='';
end;

end.





----------------------------------------------------------------------
('AT system off'); // Cod .g

'Advanced m.def on') // Cod .m

('Advanced m.def off') //Cod .f

('Advanced p.def on') //Cod .p

'Advanced p.def off') //Cod .d

('Anti-target on') //Cod .o

('Anti-target off') //Cod .a

('Hit"n"Hide on') //Cod .h
03/11/2010 13:06 alekoakooo#2
:d
03/12/2010 19:32 waterflyfire#3
WHO WOULD USE THIS ??? LOOOOOOOL
03/15/2010 02:45 ClinT~#4
Give me Error at

Client and (pck[1]=#$1B) and (pck[2]=#$03) then

buf:=#$48#$00#$00#$FE#$FF#$7F#$AB#$03#$00#$E9#$F1# $FF#$FF#$88#$D4#$00#$00#$00#$00#$00#$00;

Can u help me?
03/16/2010 17:41 alekoakooo#5
Use l2phx 319 ;) ---- go Google and Write l2phx 319 :)
03/19/2010 04:05 degret backing#6
lol




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