Hello everyone,
There is another update of JustNrik's "DB2Media" tool.
It is based on following topics:
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
Please check these two topics to gain basic information about this tool. It is a little bit oldstyle (written in vb.net), but should do the job.
The tool will only work, if you fix your database entries before using it, because it should create an exact copy of your data.
If you want to start with the tool better generate all files and replace them 1 by 1 in your client. You can start the client after replacing a file and check for errors. If you indentify a specific file e.g. characterdata5000.txt you can compare it with the original file using "winmerge" for example. If it is still not clear start to copy the 1st 1k entries to the "original" file, run client, do another set of entries and so on. If you receive a crash lower the numbers of entries till you find the issue.
New stuff:
I added two files to define custom entries for objects and items. If the tool fails to catch every entry in _refObjCommon you can specify a new entry.
Example:
In my case all entries with "FELLOW" were missing in objectdata output files.
Bugfix:
- fixed the "," bug in magicoption.txt
Download:
see below
Scans:
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
There is another update of JustNrik's "DB2Media" tool.
It is based on following topics:
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
Please check these two topics to gain basic information about this tool. It is a little bit oldstyle (written in vb.net), but should do the job.
The tool will only work, if you fix your database entries before using it, because it should create an exact copy of your data.
If you want to start with the tool better generate all files and replace them 1 by 1 in your client. You can start the client after replacing a file and check for errors. If you indentify a specific file e.g. characterdata5000.txt you can compare it with the original file using "winmerge" for example. If it is still not clear start to copy the 1st 1k entries to the "original" file, run client, do another set of entries and so on. If you receive a crash lower the numbers of entries till you find the issue.
New stuff:
I added two files to define custom entries for objects and items. If the tool fails to catch every entry in _refObjCommon you can specify a new entry.
Example:
Code:
FELLOW_COS_P_OSTRICH_061 -> put "FELLOW" to objects.txt
Bugfix:
- fixed the "," bug in magicoption.txt
Download:
see below
Scans:
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]