Hello,
since it is [Only registered and activated users can see links. Click Here To Register...] to get started with [Only registered and activated users can see links. Click Here To Register...] on VS 2019 I decided to release my "upgraded" version of his release.
On top of the already introduced changes by him I have changed the following things:
It really isn't complex stuff but I hope I can save you some time when setting up new files.
Happy new year and good luck.
[Only registered and activated users can see links. Click Here To Register...]
since it is [Only registered and activated users can see links. Click Here To Register...] to get started with [Only registered and activated users can see links. Click Here To Register...] on VS 2019 I decided to release my "upgraded" version of his release.
On top of the already introduced changes by him I have changed the following things:
- Upgrade to the v142 Platform Toolset
- Change Neuz "NoGameguard" config to "Release" (functionality remains the same)
- Introduced for all projects and the solution a Debug and Release config with accordingly optimized compiler options (Of a standard new C++ Project). You can now use _DEBUG and NDEBUG preprocessor definitions. (For example for (debug) output)
- Changed output path to a more convenient folder structure. ("Output" Folder is no more. New Output is "Source/bin/[...]"
- Adapted paths in "Copy Files.bat" to the new output structure.
- Deleted file individualized compiling options so it doesn't overwrite the project config
- Deleted many many unused files from the source directories such as *.log files or old project files.
It really isn't complex stuff but I hope I can save you some time when setting up new files.
Happy new year and good luck.
[Only registered and activated users can see links. Click Here To Register...]