Deleted
Where tool?Quote:
Since 2.0 is old crap ill share that
(This will not work for mayn version, you can find mayngames 005_00002.IMG structure under the post)
you can edit
005_00001.IMG - 005_00005.IMG
I have yet not figured out 005_00006.IMG structure
MaynGames 005_00002.IMG StructureCode:typedef struct { int mVALUE01; int mVALUE02; int mVALUE03; int mVALUE04; int mCENTER[3]; int mRADIUS; } WORLD_REGION_INFO; //*.WREGION file format structure typedef struct { int lIndex; int lRangeInfo[3]; int lAttackPower; int lDefensePower; int lAttackSuccess; int lAttackBlock; int lElementAttack; int lLife; int lMana; } LEVEL_INFO; //005_00001.IMG file format structure typedef struct { int iItemID; char iItemName[25]; char iDescription[3][51]; char iEmpty[2]; int iType; int iSort; int iDataNumber2D; int iDataNumber3D; int iAddDataNumber3D; int iLevel; int iGodLevel; int iFaction; int iEquipInfo; int iBuyCost; int iSellCost; int iLevelLimit; int iGodLevelLimit; int iCheckMonsterDrop; int iCheckNPCSell; int iCheckNPCShop; int iCheckAvatarDrop; int iCheckAvatarTrade; int iCheckAvatarShop; int iCheckImprove; int iCheckHighImprove; int iCheckHighItem; int iCheckLowItem; int iCheckExchange; int iStrength; int iWisdom; int iVitality; int iKi; int iLuck; int iAttackPower; int iDefensePower; int iAttackSucess; int iAttackBlock; int iElementAttackPower; int iElementDefensePower; int iCritical; int iPotionType[2]; int iGainSkillNumber; int iLastAttackBonusInfo[2]; int iCapeInfo[3]; int iBonusSkillInfo[8][2]; } ITEM_INFO; //005_00002.IMG file format structure typedef struct { int sManaUse; int sRecoverInfo[2]; int sStunAttack; int sStunDefense; int sFastRunSpeed; int sAttackInfo[3]; int sRunTime; int sChargingDamageUp; int sAttackPowerUp; int sDefensePowerUp; int sAttackSuccessUp; int sAttackBlockUp; int sElementAttackUp; int sElementDefenseUp; int sAttackSpeedUp; int sRunSpeedUp; int sShieldLifeUp; int sLuckUp; int sCriticalUp; int sReturnSuccessUp; int sStunDefenseUp; int sDestroySuccessUp; } GRADE_INFO_FOR_SKILL; //structure for SKILL_INFO typedef struct { int sIndex; char sName[25]; char sDescription[10][51]; char sEmpty[1]; int sType; int sAttackType; int sDataNumber2D; int sTribeInfo[2]; int sLearnSkillPoint; int sMaxUpgradePoint; int sTotalHitNumber; int sValidRadius; GRADE_INFO_FOR_SKILL sGradeInfo[2]; } SKILL_INFO; //005_00003.IMG file format structure typedef struct { int mIndex; char mName[25]; char mChatInfo[2][101]; char mEmpty[1]; int mType; int mSpecialType; int mDamageType; int mDataSortNumber; int mSize[4]; int mSizeCategory; int mCheckCollision; int mFrameInfo[6]; int mTotalHitNum; int mHitFrame[3]; int mTotalSkillHitNum; int mSkillHitFrame[3]; int mBulletInfo[2]; int mSummonTime[2]; int mItemLevel; int mMartialItemLevel; int mRealLevel; int mMartialRealLevel; int mGeneralExperience; int mPatExperience; int mLife; int mAttackType; int mRadiusInfo[2]; int mWalkSpeed; int mRunSpeed; int mDeathSpeed; int mAttackPower; int mDefensePower; int mAttackSuccess; int mAttackBlock; int mElementAttackPower; int mElementDefensePower; int mCritical; int mFollowInfo[2]; int mDropMoneyInfo[3]; int mDropPotionInfo[5][2]; int mDropItemInfo[12]; int mDropQuestItemInfo[2]; int mDropExtraItemInfo[50][2]; } MONSTER_INFO; //005_00004.IMG file format structure typedef struct { int nIndex; char nName[28]; int nSpeechNum; char nSpeech[5][5][51]; char nEmpty[1]; int nTribe; int nType; int nDataSortNumber2D; int nDataSortNumber3D; int nSize[3]; int nMenu[50]; int nShopInfo[3][28]; int nSkillInfo1[3][8]; int nSkillInfo2[3][3][3][8]; int nGambleCostInfo[145][15]; } NPC_INFO; //005_00005.IMG file format structure typedef struct { int qIndex; char qSubject[51]; char qEmpty[1]; int qCategory; int qStep; int qLevel; int qType; int qSort; int qSummonInfo[4]; int qStartNPCNumber; int qKeyNPCNumber[5]; int qEndNPCNumber; int qSolution[4]; int qReward[3][2]; int qNextIndex; char qStartSpeech[15][51]; int qStartSpeechColor[15]; char qHurrySpeech[15][51]; int qHurrySpeechColor[15]; char qProcessSpeech1[15][51]; int qProcessSpeech1Color[15]; char qProcessSpeech2[15][51]; int qProcessSpeech2Color[15]; char qProcessSpeech3[15][51]; int qProcessSpeech3Color[15]; char qProcessSpeech4[15][51]; int qProcessSpeech4Color[15]; char qProcessSpeech5[15][51]; int qProcessSpeech5Color[15]; char qSuccessSpeech[15][51]; int qSuccessSpeechColor[15]; char qFailureSpeech[15][51]; int qFailureSpeechColor[15]; char qCallSpeech[15][51]; int qCallSpeechColor[15]; } QUEST_INFO; //005_00006.IMG file format structure typedef struct { int hIndex; char hKeyword[5][13]; int hTribe; int hLevel; int h2DImage; } HELP_INFO; //005_00007.IMG file format structure typedef struct { int a[10]; } PET_INFO; //005_00008.IMG file format structure
Code:typedef struct { int iIndex; char iName[25]; char iDescription[3][51]; char iEmpty[2]; int iType; int iSort; int iDataNumber2D; int iDataNumber3D; int iAddDataNumber3D; int iLevel; int iGodLevel; int iFaction; int iEquipInfo; int iBuyCost; int iSellCost; int iBuyCPCost; int iLevelLimit; int iGodLevelLimit; int iCheckMonsterDrop; int iCheckNPCSell; int iCheckNPCShop; int iCheckAvatarDrop; int iCheckAvatarTrade; int iCheckAvatarShop; int iCheckImprove; int iCheckHighImprove; int iCheckHighItem; int iCheckLowItem; int iCheckExchange; int iItemSet; int iStrength; int iWisdom; int iVitality; int iKi; int iLuck; int iAttackPower; int iDefensePower; int iAttackSucess; int iAttackBlock; int iElementAttackPower; int iElementDefensePower; int iCritical; int iPotionType[2]; int iGainSkillNumber; int iLastAttackBonusInfo[2]; int iCapeInfo[3]; int iBonusSkillInfo[8][2]; } ITEM_INFO; //005_00002.IMG file format structure
Maybe summontime1 might be for quest monsters.Quote:
how does summon time for monsters work? I assume that the data in 004 is in seconds. SummonTime0 for boss mobs take 3hours to spawn but what about SummonTime1?
Search it here at elitepvp, you will find it.Quote:
Where tool?
Each client can and may be different build.Quote:
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How to do it to make it look and understand?