i've been experiencing this issue repeatedly over the last few days
tl;dr - salvage and identify functions work 100% in outposts, 60% in explorable areas. cannot figure out why. they are very capiricious.
it happens with the salvage() and identify() functions
they will work fine in outposts, but will only work when they want to in explorable areas
the identifyitem() function simply will not work, and the script will stay stuck in the identifyitem() function, without moving forward
the salvage() function will cause an immediate DC (screen goes black, offers chance to reconnect by clicking green button) upon startsalvage() being called upon. salvaging manually right before or after the dc will not cause a DC
these issues only happen when they feel like happening, there is absolutely no patern i would otherwise expect (ping speed, memory overload, wrong injection of code)
as mentioned - these functions work 100% of the time in outposts, and about 60% of the time in explorable areas
the only "fix" i have found is to close the script, relaunch it, and have the character zone back to town, then go back to the explorables. and this only fixes it part of the time, and often times, only fixes 1 of 2 (i.e. on the last run - salvage wasn't working, but ID was. i reset it. then salvage worked, but ID didn't).
this is far beyond my comprehension
tl;dr - salvage and identify functions work 100% in outposts, 60% in explorable areas. cannot figure out why. they are very capiricious.
it happens with the salvage() and identify() functions
they will work fine in outposts, but will only work when they want to in explorable areas
the identifyitem() function simply will not work, and the script will stay stuck in the identifyitem() function, without moving forward
the salvage() function will cause an immediate DC (screen goes black, offers chance to reconnect by clicking green button) upon startsalvage() being called upon. salvaging manually right before or after the dc will not cause a DC
these issues only happen when they feel like happening, there is absolutely no patern i would otherwise expect (ping speed, memory overload, wrong injection of code)
as mentioned - these functions work 100% of the time in outposts, and about 60% of the time in explorable areas
the only "fix" i have found is to close the script, relaunch it, and have the character zone back to town, then go back to the explorables. and this only fixes it part of the time, and often times, only fixes 1 of 2 (i.e. on the last run - salvage wasn't working, but ID was. i reset it. then salvage worked, but ID didn't).
this is far beyond my comprehension