Hey Everyone =P
#resolved ^^
thx peoples
#resolved ^^
thx peoples
Your pathetic.Quote:
Hey Everyone =P
First: I just want to say that I logged on today and saw like, 8 topics of Decker asking for help and it just made me laugh. :facepalm:
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Second: My Question
So basicly, I've been coding Ganoderma and Titan and I've got it so that it appears like it should and drops rare exp pots like it should. It works- BUT if it's not killed, ANOTHER Ganoderma / Titan will appear right next to it in the next hour.
How do I check the map for a Mob ID and say a basic statement like this:
[Only registered and activated users can see links. Click Here To Register...]Code:if (Map !contain MobID 133) { spawn code (which I have already completed) } else break;
Or we can always make it so the other one disappears ... is there a code that removes a spawn? o.O
uh...Quote:
Your pathetic.
Was that even neccessary at all?
No, it was not.
#reported