Goodbye browser.

06/11/2020 16:57 BugpointGames#1
(Official forum topic)
Today on Thursday, 11th June, we are happy to present our first Early Access Beta of the new downloadable client for DarkOrbit.

Just after logging into the game via [Only registered and activated users can see links. Click Here To Register...] like usual, you’ll find a new button on the top of the menu called „Download“.
[Only registered and activated users can see links. Click Here To Register...]

Click the button to download the client and you will see a download page with detailed instructions how to install the Early Access Beta Client. Important: The Download Client is only available for Windows!
[Only registered and activated users can see links. Click Here To Register...]

The following installation process starts and guides you through the whole installation process:
[Only registered and activated users can see links. Click Here To Register...]



As soon as you installed the Client, you’ll find a desktop icon on your computer and with a simple click, you can open the game.
When you login to your game, you have the option to choose a master password that gives you the possibility to store all your login data – this avoids that you have to enter the login data for different accounts all the time. If you chose a master password, and you enter your login credentials, you will have the option to „Save password“.
If you don’t want to go this easy way, you can still login every time with entering your user data manually.

FAQ: [Only registered and activated users can see links. Click Here To Register...]
06/11/2020 17:35 lollo900#2
I'm sure the client will be bugged but at least, BP, let me download it :D
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06/11/2020 17:48 BugpointGames#3
Quote:
Originally Posted by lollo900 View Post
I'm sure the client will be bugged but at least, BP, let me download it :D
[Only registered and activated users can see links. Click Here To Register...]
B*gpoint: No. :pimp:
06/11/2020 17:59 beestjex5#4
literally a quick browser made with electronjs with flash enabled...
06/11/2020 19:14 Basti1507#5
Best client kappa xD
06/11/2020 23:52 SirΒasti#6
Even with a client game has memory leak.

GG bigpoint. ^^
06/12/2020 00:36 Healianth#7
Quote:
Originally Posted by SirΒasti View Post
Even with a client game has memory leak.

GG bigpoint. ^^
There's a difference between caching all assets and a memory leak. Flash is managed so memory leaks should not be occurring.
06/14/2020 08:53 ssamko#8
Quote:
Originally Posted by ActualFate View Post
There's a difference between caching all assets and a memory leak. Flash is managed so memory leaks should not be occurring.
You can have a memory leak also in managed code, for example when you create some disposable objects(pictures, graphics etc.) faster than GarbageCollector destroys them. And I dont think it is just caching. Cos also when you are only on the same map, your client should cache all objects quite fast(or when u lets say fly over the whole map) and not infinitely increase used RAM over the time.
06/15/2020 18:24 Sήøwy#9
Meanwhile Darkorbit clients gets 2GB RAM after staying 40 min in same spot, starting at 350MB.
06/20/2020 12:32 Healianth#10
Quote:
Originally Posted by ssamko View Post
You can have a memory leak also in managed code, for example when you create some disposable objects(pictures, graphics etc.) faster than GarbageCollector destroys them. And I dont think it is just caching. Cos also when you are only on the same map, your client should cache all objects quite fast(or when u lets say fly over the whole map) and not infinitely increase used RAM over the time.
I have personally never noticed a problem with high memory usage, nor would it really matter to me. There is nothing intrinsically wrong with using a lot of memory, it's how you utilize it that matters.
06/21/2020 13:14 ssamko#11
Quote:
Originally Posted by ActualFate View Post
I have personally never noticed a problem with high memory usage, nor would it really matter to me. There is nothing intrinsically wrong with using a lot of memory, it's how you utilize it that matters.
you personally probably didnt notice...but a lot of others did(especially after some time of playing). I agree that there is nothing wrong with using a lot of RAM...if it is used with reasonable purpose.
06/21/2020 14:45 linksus#12
Hope some one create a new bot :kappa:
06/21/2020 16:38 Moonsteroid#13
Quote:
Originally Posted by Sήøwy View Post
Meanwhile Darkorbit clients gets 2GB RAM after staying 40 min in same spot, starting at 350MB.
It's still within the recommended settings (4gb) right? At least for 80min :bandit:
07/02/2020 14:05 Srun#14
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07/07/2020 15:47 ssamko#15
Quote:
Originally Posted by Srun View Post
[Only registered and activated users can see links. Click Here To Register...]
They are gonna rewrite it to Unity arent they ? This "client" should be just temorarely solution I think.