Can someone explain to me Lookface?

06/04/2020 05:24 Latyos#1
Pretty much what are those numbers indicate? For example "431003" how can I determine if I character is small or big, determine which face icon he's using etc?
06/04/2020 10:38 ~Crystaline#2
43- Face
1003- refers to the body.

I’m not so sure, but I think 1001 and 1002 refers to small body, while 1003 and 1004 refers to big body.

Edit: Correction, as I checked. 1004 - big male body, 1003 - small male body, 1001 - small female body, 1002 - big female body. That's for 5095, I'm not sure with the other higher version.

Edit again:

I think I saw someone posted the explanation for the Lookface. 001-004 are the body but I can't seem to remember what is 1 at the beginning of 1001 to 1004. Here's the thread: [Only registered and activated users can see links. Click Here To Register...]
06/28/2020 17:52 krito777#3
Are you so Lazy?

we have many threads why you not searching?!

IF you are lazy go play tetris!
06/28/2020 23:05 pintinho12#4
Quote:
Originally Posted by krito777 View Post
Are you so Lazy?

we have many threads why you not searching?!

IF you are lazy go play tetris!
lmfao
It's funny because it's coming from you
06/29/2020 00:09 krito777#5
Quote:
Originally Posted by pintinho12 View Post
lmfao
It's funny because it's coming from you
:heh:

that means meeting you too, to be honest everyone is anywhere doing lazy questions.

but I just picked him out because he pretends to be better than others :rollsafe:
06/29/2020 00:39 Latyos#6
Quote:
Originally Posted by krito777 View Post
:heh:

that means meeting you too, to be honest everyone is anywhere doing lazy questions.

but I just picked him out because he pretends to be better than others :rollsafe:
:kekw:
07/06/2020 11:59 Ultimation#7
Code:
public class LookFace
    {
        public bool IsPlayer => BodyType > 1000;
        public bool IsMonster => BodyType < 1000;
        public bool IsFemale => BodyType / 1000 == 2;
        public bool IsMale => BodyType / 1000 == 1;
        public bool IsSmall => IsPlayer && (BodyType % 10 == 1 || BodyType % 10 == 3);
        public uint Id => Transform * 10000000 + (Avatar * 10000) + BodyType;
        public uint IdWithoutTransform => (Avatar * 10000) + BodyType;
        public uint BodyType { get; set; }
        public uint Transform { get; set; }
        public uint Avatar { get; set; }
        public LookFace(uint bodyType)
        {
            BodyType = bodyType;
        }

        public static implicit operator uint(LookFace face)
        {
            return face.Id;
        }
        public static implicit operator LookFace(uint id)
        {
            return new LookFace(id);
        }
    }
PS. This isn't complete as you can see handling the id back to the lookface variables isn't implemented, but it is pretty straight forward to add.

Remember: If used in your source.. Please give credits to authors.
07/06/2020 13:55 krito777#8
When is the server comming with my ideas, release date?? :kekw:

Quote:
Bla bla bla
07/06/2020 14:30 Ultimation#9
Quote:
Originally Posted by krito777 View Post
When is the server comming with my ideas, release date?? :kekw:
please stop stalking me you wierdo.

and anyway, why do you care? you won't be able to play it lol.
07/07/2020 14:11 Latyos#10
Quote:
Originally Posted by Ultimation View Post
Code:
public class LookFace
    {
        public bool IsPlayer => BodyType > 1000;
        public bool IsMonster => BodyType < 1000;
        public bool IsFemale => BodyType / 1000 == 2;
        public bool IsMale => BodyType / 1000 == 1;
        public bool IsSmall => IsPlayer && (BodyType % 10 == 1 || BodyType % 10 == 3);
        public uint Id => Transform * 10000000 + (Avatar * 10000) + BodyType;
        public uint IdWithoutTransform => (Avatar * 10000) + BodyType;
        public uint BodyType { get; set; }
        public uint Transform { get; set; }
        public uint Avatar { get; set; }
        public LookFace(uint bodyType)
        {
            BodyType = bodyType;
        }

        public static implicit operator uint(LookFace face)
        {
            return face.Id;
        }
        public static implicit operator LookFace(uint id)
        {
            return new LookFace(id);
        }
    }
PS. This isn't complete as you can see handling the id back to the lookface variables isn't implemented, but it is pretty straight forward to add.

Remember: If used in your source.. Please give credits to authors.
Thanks for the code explanation. Already figured out thanks to Crystaline's tip. Still, much appreciated
07/07/2020 14:14 krito777#11
Coz me and my team already working on it, my connection is actually with chinese devolpers from orginal TQ my great real life friend is a chinese business guy he translated all for me and managing all the connection, they know the gameplay im talking about even better than you and me actually.

I just wanted to let you know, you acting actually very unserious that will hurt your image, no1 will believe you anymore.
Is that coz you gonna quit right? Blackmarket 0/0/0 and trying to scamm 2000€ do you not shame :P ?

What ever man for me you are "bla bla bla" and i will ask you every time this question.

Till you surrender and say: yes im a "bla bla bla" ;)
07/08/2020 00:15 pintinho12#12
Quote:
Originally Posted by krito777 View Post
Coz me and my team already working on it, my connection is actually with chinese devolpers from orginal TQ my great real life friend is a chinese business guy he translated all for me and managing all the connection, they know the gameplay im talking about even better than you and me actually.

I just wanted to let you know, you acting actually very unserious that will hurt your image, no1 will believe you anymore.
Is that coz you gonna quit right? Blackmarket 0/0/0 and trying to scamm 2000€ do you not shame :P ?

What ever man for me you are "bla bla bla" and i will ask you every time this question.

Till you surrender and say: yes im a "bla bla bla" ;)
lmao
ofc they exists outside of your mind and are doing this for less than 2000
07/08/2020 13:32 krito777#13
Nono, it's way more than 2000.

But i won't talk about business anymore since this toxic, negative, stupid attitude only demands in elitepvp to expose someone.

"I took Krito's ideas and will make it in my server, but he won't be able to play"
Just see this, how poor someone acting, making his self a joke.

Why you never being honest before, that those ideas are Infos you guys dreamed about in past.
I came very late and i showed all, unbelieveable exuses running the table:
"We have 2020 those ideas won't work in 2020"

Aha, thats why you predecting to be purely classic without any improvment? :)
Ahhhh no no its called "invidual Theme" but only 3 players playing :rollsafe:

Stop trying to create new ideas "wannabes"
Your logics is lets make an SuperMario server, he don't run right side he run only left side: "coz im leftdealer" thats your logics :rollsafe: if no one plays: they might be "rightdealer" not my misstake :lul: :facepalm:

And exactly same story with others. :) Finally Ultimation still hes the mental power to understand features. Thats why i respect him a little little bit.

You guys all working from 2.0 system up and down, you can't even make a truely purely classic server 4351.
You don't even agree the basics terms, but accusing someone else that he isn't classic.
:lul:
07/09/2020 01:25 Ultimation#14
Quote:
Originally Posted by krito777 View Post
Nono, it's way more than 2000.

But i won't talk about business anymore since this toxic, negative, stupid attitude only demands in elitepvp to expose someone.

"I took Krito's ideas and will make it in my server, but he won't be able to play"
Just see this, how poor someone acting, making his self a joke.

Why you never being honest before, that those ideas are Infos you guys dreamed about in past.
I came very late and i showed all, unbelieveable exuses running the table:
"We have 2020 those ideas won't work in 2020"

Aha, thats why you predecting to be purely classic without any improvment? :)
Ahhhh no no its called "invidual Theme" but only 3 players playing :rollsafe:

Stop trying to create new ideas "wannabes"
Your logics is lets make an SuperMario server, he don't run right side he run only left side: "coz im leftdealer" thats your logics :rollsafe: if no one plays: they might be "rightdealer" not my misstake :lul: :facepalm:

And exactly same story with others. :) Finally Ultimation still hes the mental power to understand features. Thats why i respect him a little little bit.

You guys all working from 2.0 system up and down, you can't even make a truely purely classic server 4351.
You don't even agree the basics terms, but accusing someone else that he isn't classic.
:lul:
TL;DR
07/09/2020 02:41 turk55#15
Quote:
Originally Posted by krito777 View Post
Nono, it's way more than 2000.

But i won't talk about business anymore since this toxic, negative, stupid attitude only demands in elitepvp to expose someone.

"I took Krito's ideas and will make it in my server, but he won't be able to play"
Just see this, how poor someone acting, making his self a joke.

Why you never being honest before, that those ideas are Infos you guys dreamed about in past.
I came very late and i showed all, unbelieveable exuses running the table:
"We have 2020 those ideas won't work in 2020"

Aha, thats why you predecting to be purely classic without any improvment? :)
Ahhhh no no its called "invidual Theme" but only 3 players playing :rollsafe:

Stop trying to create new ideas "wannabes"
Your logics is lets make an SuperMario server, he don't run right side he run only left side: "coz im leftdealer" thats your logics :rollsafe: if no one plays: they might be "rightdealer" not my misstake :lul: :facepalm:

And exactly same story with others. :) Finally Ultimation still hes the mental power to understand features. Thats why i respect him a little little bit.

You guys all working from 2.0 system up and down, you can't even make a truely purely classic server 4351.
You don't even agree the basics terms, but accusing someone else that he isn't classic.
:lul:
Quote:
Originally Posted by Ultimation View Post
TL;DR
TL;DR; 2