#close
That's how it works in a normal game, the effects and logic are the same.Quote:
Ty but in function RepairUser, why the use of EnergyLeech in order to heal?
Maybe it would be better if you use Owner.Heal instead?
arent you the great server coder and file seller ? i would figure someone of your caliber would have no issues with this ? :thinking:Quote:
Good day bro
public Async void RepairUser () {
Would he go where brother?
and COMBO_SHIP_REPAIR), 0, 0, repaired
here I change the reapirused, for true?
Quote:
arent you the great server coder and file seller ? i would figure someone of your caliber would have no issues with this ? :thinking:
Quote:
Good day bro
public Async void RepairUser () {
Would he go where brother?
and COMBO_SHIP_REPAIR), 0, 0, repaired
here I change the reapirused, for true?