NostalePii [Bot in Development]

05/14/2020 13:12 Benhero#1

Anyone Interested ?

Still in development.
Does not use Keyboard presses. So it can run in Background.

Any Feature suggestions :?

Currently Included:
  • Works in Background
  • Auto Rest
  • Auto Attack (Near & Far Attack)
  • Auto Pickup
  • Target Nearest Enemy

Planted Features (To much to list them all here :))
Just to tell you a few:
  • Kill Small PI's first
  • Fast Move
  • Pickup Filter
  • Attack Filter
  • Skill Filter
  • Auto Shop (Buys/Sells automatic stuff to vendors)
  • Auto Walk (Walk to city and back to level/bot location)
  • Stop at certain Level and/or JobLevel

Available Tester Slots: 0/5
05/14/2020 13:50 NosLuna#2
im interesed
05/14/2020 13:59 sengbb123#3
im interested
check your pm.
05/14/2020 14:45 GraczzPolski2#4
I think a lot of people will be interested because there is no working bot at this moment.
I hope you finish it, good luck!.
05/14/2020 15:09 Benhero#5
I'll try to give weekly news about the bot :D
Maybe it will start as a hack before becoming a bot.
Beacuse so it is a lot easyier to debug/share with u early.

Greetings
05/14/2020 19:24 NosLuna#6
Quote:
Originally Posted by Benhero View Post
I'll try to give weekly news about the bot :D
Maybe it will start as a hack before becoming a bot.
Beacuse so it is a lot easyier to debug/share with u early.

Greetings
Does not use Keyboard presses. So it can run in Background.

What u use?
ASM Functions? or ?
05/14/2020 19:31 Benhero#7
Quote:
Originally Posted by NosLuna View Post
Does not use Keyboard presses. So it can run in Background.

What u use?
ASM Functions? or ?
I use 2 ways.
ASM is one of them. If it get detected my programm automaticly use ther other way ;)

Greetings
05/14/2020 20:11 NosLuna#8
ASM + Packets ? :)
05/14/2020 20:15 Benhero#9
Sorry, but for safety reasons i can't tell more about ;) Gameforge is listening
05/15/2020 01:24 wengyio#10
hopefully this bot is going to be born soon

I appreciate your great effort

we just need to be patient and wait for it
05/18/2020 17:42 Benhero#11
currently i develop the GUI. But iam atm not sure if i wll develop it externaly (lika Nosabot) or Internaly with ingame drawing (Like Hack menus in diffrent games)

Maybe i will also include multi client handling (including steam, GF DE, Hongkong) and others if the interest exists.

#Edit 20.05.2020:
I currently run into the issue to find the revieve function of the game.
But iam sure thats just for the moment... :) i have a few ideas how to find it but it will cost me some time.
05/20/2020 18:35 sengbb123#12
Quote:
Originally Posted by Benhero View Post
currently i develop the GUI. But iam atm not sure if i wll develop it externaly (lika Nosabot) or Internaly with ingame drawing (Like Hack menus in diffrent games)

Maybe i will also include multi client handling (including steam, GF DE, Hongkong) and others if the interest exists.

#Edit 20.05.2020:
I currently run into the issue to find the revieve function of the game.
But iam sure thats just for the moment... :) i have a few ideas how to find it but it will cost me some time.
add packet responder that

Recv:dlgi #revival^0 #revival^1 XXX 0 0 (XXX can be 570/571/etc I don’t know what xxx depends to)

Send:#revival^0

You also can set a few second delay between recv and send
05/20/2020 18:43 MrFish96#13
Hey benhero,

Sorry for my bad english.
I like this progect very very Much! I wish u end this developing soon and u release it!
05/20/2020 22:36 Benhero#14
Quote:
Originally Posted by sengbb123 View Post
add packet responder that

Recv:dlgi #revival^0 #revival^1 XXX 0 0 (XXX can be 570/571/etc I don’t know what xxx depends to)

Send:#revival^0

You also can set a few second delay between recv and send
Thanks for this ideas :)

But at first i want to implement it with ASM at first (more secure then sending direct packets) but i'll take a look at your solution. Currently i looking for a value for "PlayerIsDead" or the Animation Pointer which will change if player is dead (Point to PlayerLayDown Animation/Model) or player is Alive (Every other Animation because of walk/wave/etcpp animations)

And normaly i just have to send the revive packet because i'll automaticly recieve the revive packet as soon as i send the revive ^^ (maybe if i recv it without sending it, theres a possible way for teleport far away > fast travel while dead and then revive on new position ^^....? or dead walk..)

#Edit:
As far as i know xxx is either PlayerID, PlayerLifeTime or something else player related.

Greetings
05/23/2020 00:18 NyxKnightXx#15
Im interested check dm!!