Hey legends, so i want to know if i can import any halo, like TopGuildLeader or TopTrojan or sth, in client 5065 as well as in source and if i can how i should do it ?
Haha, thanks. My real blog is on [Only registered and activated users can see links. Click Here To Register...]. This board is a complete joke, so I don't take hosting any form of content here seriously. I self host everything and host all of my project work on GitLab. The admins think I have some secret agenda (talk about extreme paranoia), so I wouldn't be surprised if I logged in one day to find I was banned for some half-assed reason. If I hosted my work here, then I could lose that. So my confidence in the board is extremely low.Quote:
Okay i will try that .. anyway TQ Binaries ? tell me more :confused: btw nice blog you have there
It looks like they might have increased the size of the status effect bitmap between those patches. A quick way to check is to look at packet 1014 and see what the size of the status field is. So you might have to replace existing effects in order to add in halos to the older patch.Quote:
Okay but as i was searching in the statuseffect.ini in 5065 the effects are displayed differently than 5078 version:
[Only registered and activated users can see links. Click Here To Register...]
can the older 5065 version Conquer.exe read them if i put them in there ?
Okay thanks, i have got them to work they look how they should look xd. I have replaced some unused Unknown effects as i saw in the source and also tried in game just to be sure for example:Quote:
It looks like they might have increased the size of the status effect bitmap between those patches. A quick way to check is to look at packet 1014 and see what the size of the status field is. So you might have to replace existing effects in order to add in halos to the older patch.
yes, spam even more packets to the client, lag everyone more xDQuote:
hmmm Client v5065 has no halo :(
but you can create it manually by creating timer " every 3 seconds show effect gamemain"
thats wanna work fine on you , you have to do it depends on your srouce language
more packets = more bandwidth = more client processing = more client cpu usage.Quote:
For a long time, I have not been working with Conquer sources, but I have seen sources adopt this method and were not suffering from lag
then i'm not expert on C# sources but try to help