Like I said I don't want spoonfeeding but I'd like to know if I should be searching in GameState, PacketHandler, Program or ClientWrapper
I'm attempting to add code so that I can use ChiToken and that's what the console gave me when I tried to use it, just want to know which area I should be searching
Code:
System.NullReferenceException: Object reference not set to an instance of an object. at Desco_Pj.Client.GameState.get_ChampionPoints() in C:\SourceNightMareV1\SourceNightMareV1\Client\GameState.cs:line 2454 at Desco_Pj.Network.PacketHandler.UseItem(ConquerItem item, GameState client) in C:\SourceNightMareV1\SourceNightMareV1\Network\PacketHandler.cs:line 15860 at Desco_Pj.Network.PacketHandler.EquipItem(ItemUsage itemUsage, GameState client) in C:\SourceNightMareV1\SourceNightMareV1\Network\PacketHandler.cs:line 21889 at Desco_Pj.Network.PacketHandler.HandlePacket(Byte[] packet, GameState client) in C:\SourceNightMareV1\SourceNightMareV1\Network\PacketHandler.cs:line 1831 at Desco_Pj.Program.processData(Byte[] buffer, Int32 length, GameState Client) in C:\SourceNightMareV1\SourceNightMareV1\Program.cs:line 1272 at Desco_Pj.Program.GameServer_OnClientReceive(Byte[] buffer, Int32 length, ClientWrapper obj) in C:\SourceNightMareV1\SourceNightMareV1\Program.cs:line 1255 at Desco_Pj.Network.Sockets.ClientWrapper.doReceive(Int32 available) in C:\SourceNightMareV1\SourceNightMareV1\Network\Sockets\ClientWrapper.cs:line 130