Quote:
Originally Posted by nemesidevmv
the problem is that in the video that I send you the characters have costumer that I could not do
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So you have a second problem... OK. I'll be using Azure Knight for this example.
To add a costume to the character you'll need to change the texturepack associated with said character. (data\texturepack\object\etc\login_swd.tpack)
Change this..
texpath "character_login"
0 "SWD_PAT_10.dds"
1 "SWD_COT_10.dds"
2 "SWD_BOT_10.dds"
3 "ATT_EQU_SWD_19.dds"
4 "ATT_EQU_SLD_17.dds"
s0 "SWD_PAT_10_s.dds"
s1 "SWD_COT_10_s.dds"
s2 "SWD_BOT_10_s.dds"
s3 "ATT_EQU_SWD_19_s.dds"
s4 "ATT_EQU_SLD_17_s.dds"
To this..
texpath "Costume"
0 "SWD_EQU_C009_01.dds"
s0 "SWD_EQU_C009_01_s.dds"
After you've changed the texturepack, move to data\script\object\etc.csv
First, add the costume MESH directory.
(
data\mesh\item\costume\swd_equ_c009.mesh)
Next, change the SKEL. You'll need to use the character skel for costumes.
(
data\skel\character\swd.skel)
Next, add your emotion.
(
data\anim\character\swordmans\motion\emoti\swd_emt_dance.an im)
Lastly, change the animation time to reflect the emotion used.
(data\share\action\pc\swd.act.0.csv)
Finished project.. Dancing Azure Knight with a costume.
Code:
33,LOGIN_SWD,item\costume\swd_equ_c009.mesh,,character\swd.skel,character\swordmans\motion\emoti\swd_emt_dance.anim,4.5,0,,1,0,0,0,0,0,0,0,30,Object\Etc\LOGIN_SWD.mesh,,0