Would it be possible?

02/25/2010 19:32 Lycoris#1
Would it be possible to make a tailoring, blacksmithing, winemaking, etc macro like how there is a fossil macro?


Just want to know if it is possible.

Thank you for your time.
02/25/2010 19:50 tbstewa#2
no, the finishing locations are completely different every time whereas the fossil macro detects the fossil and hits it every time very quick very clean. why don't you find a way to get twintail to work? you don't necessarily need a full bypass... just a source and a little c++ knowledge
02/26/2010 00:14 Uncreative.#3
Quote:
Originally Posted by Lycoris View Post
Would it be possible to make a tailoring, blacksmithing, winemaking, etc macro like how there is a fossil macro?


Just want to know if it is possible.

Thank you for your time.
If the winemaking you're talking about is using the cooking skill to create wine and the such, then yes. You can use fastcook to do that.
02/26/2010 01:53 Lycoris#4
Quote:
Originally Posted by tbstewa View Post
no, the finishing locations are completely different every time whereas the fossil macro detects the fossil and hits it every time very quick very clean. why don't you find a way to get twintail to work? you don't necessarily need a full bypass... just a source and a little c++ knowledge

Too lazy to make a bypass right now. I've had macros that hit moving targets with reasonable accuracy. I guess a better question is whether auto-it can detect stuff that moves around.

Couldn't someone just make a macro that detects the start/finish locations? At least for tailoring?
02/26/2010 04:03 pawntobishop#5
you should be able to use autoHK To make one for your resolution.
02/26/2010 05:03 YBang#6
If winemaking is something that comes out in G10...it's nothing like cooking. Many blobs of random moving targets to hit.
02/26/2010 05:12 tbstewa#7
i believe it is g10 based on the fact that corrib valley has a vineyard