[Release][Offi] GodMode Hack (Invisible/1Hit)

02/14/2020 01:15 jooodzszsz#1
1. Unzip Release.7z in your FlyFF folder.
2. Start supersonic.exe as Administrator.
3. Start your Flyff Client.
4. Input your god-mode in chat.

Commands:
activate mode:
.mode invisible
.mode undying
.mode undying2
.mode onekill
.mode unfreeze
.mode talk

deactivate mode:
.mode noinvisible
.mode noundying
.mode noonekill

supersonic.dll virustotal scan:
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supersonic.exe virustotal scan:
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02/14/2020 01:35 asil123#2
where is download link ?
02/14/2020 01:38 jooodzszsz#3
Quote:
Originally Posted by asil123 View Post
where is download link ?
Sorry, added attachment.
02/14/2020 01:51 aglibuto#4
not working in Insanity?
it keeps auto closing
02/14/2020 01:52 jooodzszsz#5
Quote:
Originally Posted by aglibuto View Post
not working in Insanity?
Its only official flyff DE FR US and EN
02/14/2020 07:38 Sicket#6
Gj Yannick
02/14/2020 09:08 Synode#7
Gj tho. Gala Devs sind einfach so inkompetent xD
02/14/2020 10:44 aglibuto#8
Anyone share a level bot, so I can farm using this 1 hit :D
02/14/2020 13:13 joker6#9
1. it will get fixed really fast.
2. have fun with the 100% ban
02/14/2020 14:44 Synode#10
Quote:
Originally Posted by joker6 View Post
1. it will get fixed really fast.
2. have fun with the 100% ban
Yeah man, Duping got fixed fast aswell
02/14/2020 15:58 netHoxInc#11
Quote:
Originally Posted by Konare View Post
Yeah man, Duping got fixed fast aswell
Looking at it exactly, it was no duping :P

Also i was actually not expecting that the method is still the one from 4~5 years ago xD

I'm a little sad that this got released by here now, but i can understand the reasons.

Anyways, gj for finding this (ages ago im sure) yannick.

One thing to the people using it:

Make sure to turn the modes OFF after using them, i do not know, nor am i rly interested to check if the modifying of modes do produce logs, but i can atleast tell leaving the mode's activated is an invitation for a banhammer :P

Use with care.
02/14/2020 16:05 jooodzszsz#12
Quote:
Originally Posted by netHoxInc View Post
Anyways, gj for finding this (ages ago im sure) yannick.
Found it like 4 years ago and used it, after banned, to level up ASAP to level 40 to create a guild for item spawn bug :D

Quote:
Originally Posted by netHoxInc View Post
Make sure to turn the modes OFF after using them, i do not know, nor am i rly interested to check if the modifying of modes do produce logs, but i can atleast tell leaving the mode's activated is an invitation for a banhammer :P
Sending the OnModifyMode packet with wrong dpid should create also error logs and we bruteforce the DPID and create so maaaaaany errors!

Code:
#ifdef __HACK_0516
		DPID dpid;
		ar >> dpid;
		if( pUser->m_Snapshot.dpidUser != dpid )
		{
			Error( "[%s] try to hack : PACKETTYPE_MODIFYMODE", pUser->GetName() );
			return;
		}
#endif	// __HACK_0516
02/14/2020 16:08 netHoxInc#13
Quote:
Originally Posted by jooodzszsz View Post
Found it like 4 years ago and used it, after banned, to level up ASAP to level 40 to create a guild for item spawn bug :D



Sending the OnModifyMode packet with wrong dpid should create also error logs and we bruteforce the DPID and create so maaaaaany errors!

Code:
#ifdef __HACK_0516
		DPID dpid;
		ar >> dpid;
		if( pUser->m_Snapshot.dpidUser != dpid )
		{
			Error( "[%s] try to hack : PACKETTYPE_MODIFYMODE", pUser->GetName() );
			return;
		}
#endif	// __HACK_0516
Haha nice, just curious why you bruteforce the DPID, im fairy sure its in the player's structure, most likely after the animation sub-offset, so arround 0x330-0x380 most times. (Actually needed to read this to DC player's using the OnJoin packet exploit p:)
02/14/2020 16:34 jooodzszsz#14
Quote:
Originally Posted by netHoxInc View Post
Haha nice, just curious why you bruteforce the DPID, im fairy sure its in the player's structure, most likely after the animation sub-offset, so arround 0x330-0x380 most times. (Actually needed to read this to DC player's using the OnJoin packet exploit p:)
DPID is the socketid in the worldserver, i dont know that the worldserver send it to the client (why should he? :D )

And for the OnJoin packet u just need the character ID :confused:
02/14/2020 16:45 netHoxInc#15
Quote:
Originally Posted by jooodzszsz View Post
DPID is the socketid in the worldserver, i dont know that the worldserver send it to the client (why should he? :D )

And for the OnJoin packet u just need the character ID :confused:
I actually never researched if thats the ID i needed for the OnJoin thing, i kind of thought it would be equal to that as its the 'server sided player id' and not the client-sided GUID (0x2F0 most times).

Guess when you 'think' you got all you need, you dont research further, maybe i should've done xD Thanks for clearing this up for me