It is very difficult to define a good pickit especially for rare items with a lot of affixes like circlets.
However there is one simple trick how you can easily define a very strong pickit rule.
Here is an example. It doesnt make much sense, its just an example to explain how it works:
[type] == circlet # ( [fcr] >= 20 ) + ( [itemmagicbonus] >= 25 ) + ( [maxhp] >= 20 ) >= 2
To abstract it:
[type] == circlet # (boolean1) + (boolean2) + (boolean3) >= 2
--> The circlet is kept if at least 2 booleans are true.
I actually never thought of this possibility before and now that I know I actually edited my whole rare and magic pickit.
Keep in mind that THE BRACKETS ARE MANDATORY!
It will NOT work without brackets for some reason...
However there is one simple trick how you can easily define a very strong pickit rule.
Here is an example. It doesnt make much sense, its just an example to explain how it works:
[type] == circlet # ( [fcr] >= 20 ) + ( [itemmagicbonus] >= 25 ) + ( [maxhp] >= 20 ) >= 2
To abstract it:
[type] == circlet # (boolean1) + (boolean2) + (boolean3) >= 2
--> The circlet is kept if at least 2 booleans are true.
I actually never thought of this possibility before and now that I know I actually edited my whole rare and magic pickit.
Keep in mind that THE BRACKETS ARE MANDATORY!
It will NOT work without brackets for some reason...