Skill Atk Rate

02/24/2010 19:29 5supertao#1
Anyone know how to lower the TwinFoldBlade ninja skills atk rate? Like I want it to do less damage.
02/24/2010 19:52 Arcо#2
Quote:
Originally Posted by 5supertao View Post
Anyone know how to lower the TwinFoldBlade ninja skills atk rate? Like I want it to do less damage.
More than likely gotta recode the attack calculations.
02/24/2010 20:11 5supertao#3
Willing to help with that?
02/24/2010 20:31 Arcо#4
Quote:
Originally Posted by 5supertao View Post
Willing to help with that?
Sorry not really, I'm not much of a math person lol.
02/24/2010 20:35 5supertao#5
kk =/
02/24/2010 21:29 fishey07#6
Use the skill editor. Lol.
02/25/2010 00:27 5supertao#7
Haha, thats a good idea.. But does that editor even work?
02/25/2010 00:30 Arcо#8
Quote:
Originally Posted by 5supertao View Post
Haha, thats a good idea.. But does that editor even work?
From what I hear after people use it, their skills are buggy as heck.
02/25/2010 20:42 .Ocularis#9
The skill editor works fine... It won't edit skill cool downs but you can use it to lower the damage of the skill
02/26/2010 05:21 5supertao#10
Quote:
Originally Posted by Mentalis View Post
The skill editor works fine... It won't edit skill cool downs but you can use it to lower the damage of the skill
Would it be the sector?

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02/26/2010 09:29 Korvacs#11
Should be Effect value for base attack i think.
02/26/2010 11:29 .Ocularis#12
Quote:
Originally Posted by 5supertao View Post
Would it be the sector?

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Sector size only has to do with scatter, scent sword, and fast blade.

I believe it has something to do with the size of the attack it throws. As in width across a line or area. If someone knows better than this please correct me.
But from what I see in the source, only scatter and ss/fb are effected by sector size.

This may be the problem with many skills.


As far as a cool down... You could use something like
Code:
                            case: skill id?
                                {
                                    if (DateTime.Now > Twofoldused.AddSeconds(3))
                                    {
                                       Twofoldused = DateTime.Now;
                                       put skill script here
                                       break;
                                    }
                                    else
                                    {
                                        MyClient.LocalMessage(2005, "The skill is on cooldown.");
                                        break;
                                    }
                                }

Looks good to me... I'm not quite sure how to implement it though.
but this much is for sure, if it can be implemented it will add a cooldown to the skill :P

You would change 3 to your desired cooldown time for the skill.



Edit:

I just read the whole thread again... Are you asking if it's possible to get twofold to observe battle power like toxic fog?
02/26/2010 12:44 LegalConquer#13
USE SKILL EDITOR
click add skills find two fold blades it will show a seprate one for each skill like
ID OF SKILL - twofoldblades - level

u need to do each seprately double click it
then click back on the skill editor and it should of added all the info for twofoldblade
which ever one u picked into the correct fields edit them press add and it will of edited the skill, you wont even need to restart the server it does it there and then :)