Hi everyone someone know how i can remove Boss hp cap ?
Yea that's what we do but we realy want to remove it to be more precise in the different boss difficulties :/Quote:
Even with nowadays official balancing (V19+) 2.1b HP cap may not be enough for invasion / worldboss monsters.
That said, you can simply increase the level of the monster to decrease the incoming damage from players.
Quote:
I guess the easier solution to this would be a forced damage multiplier, actually takes less code to implement and people just do - let's say - 50% of their usual damage to that mob.
nDamage = (int)( ( nDamage * pAttacker->GetDamageMultiplier( pInfo ) ) - ( ( nDamage * pAttacker->GetDamageMultiplier( pInfo ) ) * 0.2f ) );
No :confused:Quote:
Maybe ?Code:nDamage = (int)( ( nDamage * pAttacker->GetDamageMultiplier( pInfo ) ) - ( ( nDamage * pAttacker->GetDamageMultiplier( pInfo ) ) * 0.2f ) );