Increasing the object count of monster drop.

12/05/2019 16:59 LuciferMorningStar666#1
Hello there. I was wondering if someone knows how to increase or change the maximum size of the array for the object count for the monster drops.

The reason is every time a player kill a monster and drops about 10-15 pieces of items, and they mob the monsters and kill in the same time, the client crashes because of the tons of drop loots.

Any hints? Thank you very much for giving a hints! :handsdown:
12/05/2019 18:28 netHoxInc#2
Decerase droprate? lol

As far as i know its in some resource file tho
12/05/2019 21:40 Naltalah#3
propMoverEx.inc
Maxitem
12/06/2019 04:29 LuciferMorningStar666#4
Quote:
Originally Posted by Naltalah View Post
propMoverEx.inc
Maxitem
No guys, I meant. So if a player has drop rate of +10 and the maxitem of a monter is 5 and has 100% dropping it. So the sure drop will be 15 right? So if a player do mobbing the monsters and kill in the same time the drops will exceed 150-300 loots. So I am asking if theres a way to avoid the crash because of the drop loots.
12/06/2019 07:59 Naltalah#5
Quote:
Originally Posted by LuciferMorningStar666 View Post
No guys, I meant. So if a player has drop rate of +10 and the maxitem of a monter is 5 and has 100% dropping it. So the sure drop will be 15 right? So if a player do mobbing the monsters and kill in the same time the drops will exceed 150-300 loots. So I am asking if theres a way to avoid the crash because of the drop loots.
Either you do what everyone does when their Neuz crashes: Start it in debug, reproduce the crash and see why it happens.

Or you just bypass it by directly creating the dropped items to the user's inventory, if the crash is caused by too many objects.

Either way, dropping that many items on an AoE is just bad game design and can even cause server lag, but w/e. Go for it then.
12/06/2019 15:18 LuciferMorningStar666#6
Quote:
Originally Posted by Naltalah View Post
Either you do what everyone does when their Neuz crashes: Start it in debug, reproduce the crash and see why it happens.

Or you just bypass it by directly creating the dropped items to the user's inventory, if the crash is caused by too many objects.

Either way, dropping that many items on an AoE is just bad game design and can even cause server lag, but w/e. Go for it then.
Alright then. Thankyou.