Helo, a little help on itemstacking

11/13/2019 00:45 marcbacor6666#1
Any tip where to go to make stacking cap 1000 works?

ex:
Code:
 client.Inventory.Contains(723007, 1000)
11/13/2019 03:47 Soulfly25#2
If you know how to do reverse engineering and tweak some packets on it you can get it done. I think for now the stack limit of Conquer 3.0 is 999 / 99?
11/13/2019 10:34 marcbacor6666#3
Quote:
Originally Posted by Soulfly25 View Post
If you know how to do reverse engineering and tweak some packets on it you can get it done. I think for now the stack limit of Conquer 3.0 is 999 / 99?
thank you bro
11/13/2019 23:44 Spirited#4
Quote:
Originally Posted by Soulfly25 View Post
If you know how to do reverse engineering and tweak some packets on it you can get it done. I think for now the stack limit of Conquer 3.0 is 999 / 99?
You have no idea what you're talking about every time you post, and it's absolutely damning when people are trying to get correct information. Please don't post if you don't know how to help someone. "Tweak some packets".... No data type is going to limit you to 999. If I recall correctly, stack is an unsigned integer in MsgItemInfo ... so not a problem. If anything, it's a client visualization limitation. A better question might be "what are you trying to accomplish by increasing this limit?"
11/14/2019 07:32 marcbacor6666#5
Quote:
Originally Posted by Spirited View Post
You have no idea what you're talking about every time you post, and it's absolutely damning when people are trying to get correct information. Please don't post if you don't know how to help someone. "Tweak some packets".... No data type is going to limit you to 999. If I recall correctly, stack is an unsigned integer in MsgItemInfo ... so not a problem. If anything, it's a client visualization limitation. A better question might be "what are you trying to accomplish by increasing this limit?"
Thank you for the reply. I was trying to make a quest. And i needed to past 999.
11/14/2019 08:13 Spirited#6
Quote:
Originally Posted by marcbacor6666 View Post
Thank you for the reply. I was trying to make a quest. And i needed to past 999.
Is it possible that you can use quest progress instead (kind of like how monster hunting quests work)? You could still have it be physical floor items that you pick up, but maybe have it disappear once you pick it up and add it to the quest progress automatically? Or you could do a currency type, kinda like how virtue points or the horse racing store work.
11/14/2019 10:53 Soulfly25#7
Quote:
Originally Posted by Spirited View Post
You have no idea what you're talking about every time you post, and it's absolutely damning when people are trying to get correct information. Please don't post if you don't know how to help someone. "Tweak some packets".... No data type is going to limit you to 999. If I recall correctly, stack is an unsigned integer in MsgItemInfo ... so not a problem. If anything, it's a client visualization limitation. A better question might be "what are you trying to accomplish by increasing this limit?"
Okay