Well I've come across and made some commands that are pretty useful.
Here they are
Currently look through right now to see if I have anymore commands.
I'll keep it updated.
Noobish releases I know, but they are useful.
Here they are
Code:
if (Cmd[0] == "/award")
{
Game.Character C = Game.World.CharacterFromName(Cmd[1]);
if (C != null)
C.CPs += uint.Parse(Cmd[2]);
}
if (Cmd[0] == "/unaward")
{
Game.Character C = Game.World.CharacterFromName(Cmd[1]);
if (C != null)
C.CPs -= uint.Parse(Cmd[2]);
}
if (Cmd[0] == "/attr")
{
Game.Character C = Game.World.CharacterFromName(Cmd[1]);
if (C != null)
C.StatPoint += uint.Parse(Cmd[2]);
}
if (Cmd[0] == "/zebra")
{
Game.Item I = new NewestCOServer.Game.Item();
I.ID = 300000;
I.Plus = 12;
I.MaxDur = I.DBInfo.Durability;
I.CurDur = I.MaxDur;
I.Effect = NewestCOServer.Game.Item.RebornEffect.Horsie;
I.TalismanProgress = BitConverter.ToUInt32(new byte[4] { 46, 39, 142, 0 }, 0);
I.UID = (uint)Program.Rnd.Next(10000000);
GC.MyChar.AddItem(I);
}
if (Cmd[0] == "/screen")
{
Game.World.ScreenColor = uint.Parse(Cmd[1]);
foreach (Game.Character C in Game.World.H_Chars.Values)
try
{
C.MyClient.AddSend(Packets.GeneralData(C.EntityID, Game.World.ScreenColor, 0, 0, 104));
}
catch { }
}
I'll keep it updated.
Noobish releases I know, but they are useful.